Search found 1139 matches

by Davidobot
Wed May 09, 2018 2:06 pm
Forum: Games and Creations
Topic: Cube Renderer
Replies: 10
Views: 812

Re: Cube Renderer

Thanks for this example! It really helped me understand all the depth buffer and mesh features! I messed around with the latest model renderer for a bit and added more of an FPS control manner (press tab to lock mouse and then WASD + QE to fly around) Also - about the depth buffer bug - the demo wor...
by Davidobot
Fri May 04, 2018 9:00 am
Forum: Libraries and Tools
Topic: löve-ws - A websocket client and server library
Replies: 4
Views: 311

Re: löve-ws - A websocket client and server library

Nice work! What is the advantage of using WebSockets over say the default

Code: Select all

require("socket')
or enet?
by Davidobot
Sun Apr 29, 2018 7:49 am
Forum: Games and Creations
Topic: SMOOF
Replies: 3
Views: 379

Re: SMOOF

veethree wrote:
Sat Apr 28, 2018 11:18 pm
does "PRESS SPACE" change to "TAP" on iOS? I was only able to test this on os x and android.
Yes it does! Although save data is not retained when run through the LOVE iOS app.
by Davidobot
Sat Apr 28, 2018 7:39 pm
Forum: Games and Creations
Topic: SMOOF
Replies: 3
Views: 379

Re: SMOOF

Hi! Nice and fruity . I tested both the windows executable and the .love file on iOS - both work fine. The iOS version doesn't resize properly initially, but upon rotating my device into portrait mode and back it all worked beautifully. I ran it on iOS thanks to ronsor's ipa file . Some sound effect...
by Davidobot
Tue Apr 24, 2018 10:06 am
Forum: Libraries and Tools
Topic: [11.1] iOS build
Replies: 2
Views: 257

Re: [11.1] iOS build

Thank you so much!

I have an oldish iPad and no Mac so I was in a real pinch. This actually provides some inspiration for me to work on my Jubeat clone because I can play it on a decently-sized screen.
by Davidobot
Mon Apr 09, 2018 8:58 pm
Forum: Libraries and Tools
Topic: [Library] LövelyMoon v2
Replies: 21
Views: 12555

Re: [Library] LövelyMoon v2

Hey Davidobot, great work!... Hi! Feel free to give attribution via an MIT license and just refer to me and bVictor7364 by username. You can include my website http://davidobot.net in the credit too. As for substates - that sounds like a bit of a niche thing. You can add such functionality relative...
by Davidobot
Sun Apr 08, 2018 8:32 am
Forum: Games and Creations
Topic: Unnamed tile-based game.
Replies: 8
Views: 800

Re: Unnamed tile-based game.

I'm not sure how you're drawing the tiles, but they seem to bleed when moving:
Image
by Davidobot
Wed Apr 04, 2018 8:07 pm
Forum: General
Topic: Why faking 3D nowadays?
Replies: 40
Views: 5941

Re: Why faking 3D nowadays?

... Doing the premultiplication yields a matrix similar to the one that works, but it still doesn't. I'm not sure if I'm fundamentally misunderstanding something here. The following code outputs this matrix: local axes = { x = cpml.vec3.new(1, 0, 0), y = cpml.vec3.new(0, 1, 0), z = cpml.vec3.new(0,...
by Davidobot
Wed Apr 04, 2018 5:56 pm
Forum: General
Topic: Why faking 3D nowadays?
Replies: 40
Views: 5941

Re: Why faking 3D nowadays?

... Thanks a bunch! I tried changing the row/column major using the settings mentioned in the wiki, but it didn't work, as mentioned in the other post. I've been trying to recreate your demos using CPML, but I can't quite the viewport matrix to match to yours. You create yours from scratch, while I...
by Davidobot
Wed Apr 04, 2018 4:44 pm
Forum: General
Topic: 11.0 bugs
Replies: 42
Views: 2760

Re: 11.0 bugs

The changelog has the following line: Added Shader:send(matrixname, is_column_major, matrix, ...) which specifies how to interpret the matrix table arguments. But the page for Shader:send only has this version: Shader:send( name, data, matrixlayout, offset, size ) Further, changing the matrixlayout ...