Search found 1143 matches

by Davidobot
Mon Aug 20, 2018 5:32 pm
Forum: Support and Development
Topic: Raycaster: fish eye effect past 60 degrees
Replies: 5
Views: 498

Re: Raycaster: fish eye effect past 60 degrees

For my own raycaster, I followed this great tutorial - https://lodev.org/cgtutor/raycasting.html If you Ctrl+F "fisheye" it will point you to some code that will act as fisheye-correction. After the DDA is done, we have to calculate the distance of the ray to the wall, so that we can calculate how h...
by Davidobot
Sun Jul 15, 2018 3:03 pm
Forum: Support and Development
Topic: Can someone make a .ipa for LÖVE?
Replies: 1
Views: 220

Re: Can someone make a .ipa for LÖVE?

You don't need a jailbroken device to install .ipa files if you use something like Cydia Impactor.

See this thread for an iOS build - viewtopic.php?f=5&t=85139&p=220273
by Davidobot
Thu Jun 21, 2018 9:45 am
Forum: Games and Creations
Topic: Hangman Game
Replies: 5
Views: 1088

Re: Hangman Game

1. what do you mean by battle royal mode? 2. this was simply just a test and i wanted to show it off. this is why you shouldn't expect much. I wouldn't take them too seriously :awesome: We're all a friendly bunch. The Battle Royal mode is currently a bit of a meme with some major franchises (more n...
by Davidobot
Sun Jun 03, 2018 5:40 am
Forum: Games and Creations
Topic: Live2D model rendering in LOVE
Replies: 3
Views: 1200

Re: Live2D model rendering in LOVE

Great work! Really neat to see someone add support for this - I was wondering if it was possible to do at all. I've been planning a VN title for some time now and resolved myself to Unity because of the native integration with Live2D. I'll definitely be making use of this over the summer! Thank you ...
by Davidobot
Wed May 09, 2018 2:06 pm
Forum: Games and Creations
Topic: Cube Renderer
Replies: 10
Views: 1991

Re: Cube Renderer

Thanks for this example! It really helped me understand all the depth buffer and mesh features! I messed around with the latest model renderer for a bit and added more of an FPS control manner (press tab to lock mouse and then WASD + QE to fly around) Also - about the depth buffer bug - the demo wor...
by Davidobot
Fri May 04, 2018 9:00 am
Forum: Libraries and Tools
Topic: löve-ws - A websocket client and server library
Replies: 4
Views: 793

Re: löve-ws - A websocket client and server library

Nice work! What is the advantage of using WebSockets over say the default

Code: Select all

require("socket')
or enet?
by Davidobot
Sun Apr 29, 2018 7:49 am
Forum: Games and Creations
Topic: SMOOF
Replies: 4
Views: 927

Re: SMOOF

veethree wrote:
Sat Apr 28, 2018 11:18 pm
does "PRESS SPACE" change to "TAP" on iOS? I was only able to test this on os x and android.
Yes it does! Although save data is not retained when run through the LOVE iOS app.
by Davidobot
Sat Apr 28, 2018 7:39 pm
Forum: Games and Creations
Topic: SMOOF
Replies: 4
Views: 927

Re: SMOOF

Hi! Nice and fruity . I tested both the windows executable and the .love file on iOS - both work fine. The iOS version doesn't resize properly initially, but upon rotating my device into portrait mode and back it all worked beautifully. I ran it on iOS thanks to ronsor's ipa file . Some sound effect...
by Davidobot
Tue Apr 24, 2018 10:06 am
Forum: Libraries and Tools
Topic: [11.1] iOS build
Replies: 2
Views: 529

Re: [11.1] iOS build

Thank you so much!

I have an oldish iPad and no Mac so I was in a real pinch. This actually provides some inspiration for me to work on my Jubeat clone because I can play it on a decently-sized screen.
by Davidobot
Mon Apr 09, 2018 8:58 pm
Forum: Libraries and Tools
Topic: [Library] LövelyMoon v2
Replies: 21
Views: 13722

Re: [Library] LövelyMoon v2

Hey Davidobot, great work!... Hi! Feel free to give attribution via an MIT license and just refer to me and bVictor7364 by username. You can include my website http://davidobot.net in the credit too. As for substates - that sounds like a bit of a niche thing. You can add such functionality relative...