Search found 164 matches

by Tanner
Tue May 30, 2017 5:08 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 95
Views: 21446

Re: Love.js - A Direct Emscripten Port

I've put together a node.js cli tool to facilitate building using this project. Ensure you have the latest version of node.js installed and then you can run: npm install -g love.js From that point, creating a new love.js project should be as easy. Running love.js will prompt you for some information...
by Tanner
Sun May 28, 2017 3:25 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 95
Views: 21446

Re: Love.js - A Direct Emscripten Port

Introducing the 0.11 branch of love.js. This is a significant departure from the previous version released and is the shape of what I imagine will eventually be the official release of this port. A few things of note: This is compiled with and relies on Emscripten's pthreads. This severely restricts...
by Tanner
Sat May 27, 2017 12:24 pm
Forum: Libraries and Tools
Topic: windfield (easy box2d)
Replies: 6
Views: 1678

Re: windfield (easy box2d)

If someone asked me what the most underrated Love library is, I might have to say this one. The simple API belies some really clever engineering under the hood. I hope the new documentation helps more people understand how great this is.
by Tanner
Tue May 23, 2017 9:51 pm
Forum: Libraries and Tools
Topic: love-release - in Lua ! - makes LÖVE game release easier
Replies: 136
Views: 39164

Re: love-release - in Lua ! - makes LÖVE game release easier

It's really great at what it does, Rucikir. I used it to package every game jam game I make and it saves a lot of tedious and error-prone work.
by Tanner
Thu May 11, 2017 12:38 am
Forum: Games and Creations
Topic: Toronto Game Jam: HÆX
Replies: 1
Views: 653

Toronto Game Jam: HÆX

https://i.imgur.com/55UWLsi.gif https://tannerrogalsky.itch.io/haex HÆX is a game that 3 people made this past weekend at the Toronto Game Jam. It's an atmospheric roguelike that is supposed to make you feel like you're a hacker who has hacked into a system with otherworldly properties. There are t...
by Tanner
Mon May 08, 2017 12:43 am
Forum: General
Topic: Looking for Lua Teacher
Replies: 4
Views: 1051

Re: Looking for Lua Teacher

Sheepolution's first and then consider moving on to adnzzzzZ's tutorials afterwards.
by Tanner
Sun May 07, 2017 11:55 am
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 95
Views: 21446

Re: Love.js - A Direct Emscripten Port

murks wrote:
Sat May 06, 2017 9:36 pm
It seems low performance in the browser can significantly affect physics. That's something I did not expect at all.
Large update steps will result in a poor physics simulation. A robust, predictable physics simulation is one of the main reasons that people will opt to use a fixed timestep.
by Tanner
Wed May 03, 2017 12:59 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 95
Views: 21446

Re: Love.js - A Direct Emscripten Port

If you have set everything up correctly using release-compatibility, you should not get that error. Thanks for the support! I cleaned my assets and managed to cut down the size of the project somewhat. Release-compatibility now works and my game is released for players at: https://aleksinuuja.githu...
by Tanner
Sun Apr 30, 2017 1:59 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 95
Views: 21446

Re: Love.js - A Direct Emscripten Port

Hi, First of all, totally awesome that there is a tool to port my löve to javascript, thank you for creating it! I've been working on a game now for a few months and I think it's ready to be published. However, the ported Love.js throws an exception of, I guess, running out of memory. Here's what I...
by Tanner
Sat Apr 22, 2017 2:55 pm
Forum: Libraries and Tools
Topic: Polyline.lua
Replies: 0
Views: 813

Polyline.lua

https://github.com/TannerRogalsky/polyline.lua This is an implementation of Love's line drawing algorithm in pure Lua. The API was designed with Love's Mesh API in mind but the output is pure vertex data and could be adapted to other uses. API The API is a single function. local vertices, indices, d...