Search found 6 matches

by eyeck
Wed Apr 18, 2012 1:23 am
Forum: Support and Development
Topic: Logo
Replies: 3
Views: 3499

Re: Logo

So you want a borderless, transparent window with that image rendered onto it? Unfortunately, Love does not have any support for that. Or, if it does, it isn't documented anywhere and I;m certainly not aware of it. Off the top of my head, I do know that Qt makes it pretty easy to do this and has Lua...
by eyeck
Mon Apr 16, 2012 9:41 pm
Forum: Support and Development
Topic: Quick help with physics.RopeJoint
Replies: 7
Views: 6306

Re: Quick help with physics.RopeJoint

Yep, looks like that's it! Interesting, in the changeset The Burrito posted, it seems that the signature for Physics::scaleDown changed from accepting a b2Vec2 to accepting two seperate ints; maybe the bug was introduced somewhere in that change? Wonder if this is affecting any other love.physics fu...
by eyeck
Mon Apr 16, 2012 7:26 pm
Forum: Support and Development
Topic: setData not working
Replies: 3
Views: 2812

Re: setData not working

Shape:setData no longer seems to even exist in 0.8.0, despite the docs not saying anything about this as far as I can see. Fixture:setUserData, on the other hand, works more or less as setData used to. So, you can add your data to the corresponding fixture using Fixture:setUserData instead. If you w...
by eyeck
Mon Apr 16, 2012 7:15 pm
Forum: Support and Development
Topic: Quick help with physics.RopeJoint
Replies: 7
Views: 6306

Re: Quick help with physics.RopeJoint

Yep, 0.8.0. I'm experienceing what you describe, however depending on what I set maxLength to sometimes weird glitches will occur (such as the objects teleporting around and suddenly changing velocity. Certainly not what you'd expect from a ropeJoint i.e. ). I have attached a simple .love: joints.lo...
by eyeck
Mon Apr 16, 2012 5:13 pm
Forum: Support and Development
Topic: Quick help with physics.RopeJoint
Replies: 7
Views: 6306

Re: Quick help with physics.RopeJoint

Thanks for the reply. That didn't seem to work when I tried it that way, so I must be doing something else wrong. When I get home from work soon I'll post a quick example of what I tried.
by eyeck
Mon Apr 16, 2012 5:05 pm
Forum: Support and Development
Topic: Quick help with physics.RopeJoint
Replies: 7
Views: 6306

Quick help with physics.RopeJoint

I've just started working with Box2d as opposed to rolling my own physics engine and I've run into a slight problem. I'd like to use the RopeJoint class, but I can't figure out what to pass for x1, y1, x2, y2, or maxLength as arguments to love.physics.newRopeJoint. Are x1, x2, etc. in local or world...