Search found 677 matches

by Ref
Sun Apr 21, 2019 2:50 pm
Forum: General
Topic: Depth buffer and slanted sprites?
Replies: 10
Views: 1572

Re: Depth buffer and slanted sprites?

Gee!
Didn't know life was really this complex.
For those who don't know what they are talking about (like me), this is an example of what they think is very inefficient (and probably off topic).
Be interest in seeing what they come up with.
by Ref
Sat Apr 20, 2019 2:25 pm
Forum: Support and Development
Topic: How to create dashed (dotted) line?
Replies: 1
Views: 1838

Re: How to create dashed (dotted) line?

Don't know about best but will give you a starting point.
by Ref
Fri Mar 29, 2019 3:37 pm
Forum: General
Topic: allow mounting argument paths.
Replies: 7
Views: 2474

Re: allow mounting argument paths.

For just playing around on windows I use the simple mount function to get around Love's file restrictions. mount = function( name ) local ffi = require( 'ffi' ) local lv = ffi.load( 'love' ) ffi.cdef[[ int PHYSFS_mount(const char *newDir, const char *mountPoint, int appendToPath); ]]; ffi.cdef[[ int...
by Ref
Sun Dec 30, 2018 2:09 am
Forum: Support and Development
Topic: [SOLVED] What i can do to make my gui look like this?
Replies: 7
Views: 1059

Re: [SOLVED] What i can do to make my gui look like this?

I'm sure pgimeno will say I'm off track again but wouldn't this be close enough - a simple semi-transparent rectangle?
by Ref
Sat Nov 24, 2018 4:15 pm
Forum: Support and Development
Topic: Move object to mouse (stuttering)
Replies: 7
Views: 1028

Re: Move object to mouse (stuttering)

Sounds like over kill to me.
I like:

Code: Select all

x, y 	= (mx-x) / delay + x, (my-y) / delay + y
If delay is set to something like 6, you get a nice smooth movement to the mouse coords (mx,my).
by Ref
Mon Sep 03, 2018 11:48 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 312
Views: 109583

Re: Share a Shader!

Ops! Old version now updated to 11.1
Best
by Ref
Mon Sep 03, 2018 9:03 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 312
Views: 109583

Re: Share a Shader!

Doesn't seem to be too much interest in this topic.
I'm still amazed at what people can do with them.

(ESC to exit)
by Ref
Fri Jul 13, 2018 10:37 pm
Forum: Support and Development
Topic: Indexed 16 colour palette simulation?
Replies: 23
Views: 3370

Re: Indexed 16 colour palette simulation?

Hey pgimeno! Late to the party but probably missing the point. Can do the same thing as your example without a shader. local palette = {{0, 0, 0, 1}, {0, 0, .7, 1}, {.7, 0, 0, 1}, {.7, 0, .7, 1}, {0, .7, 0, 1}, {0, .7, .7, 1}, {.7, .7, 0, 1}, {.7, .7, .7, 1}, {.3,.3,.3, 1}, {0, 0, 1, 1}, { 1, 0, 0, ...
by Ref
Thu Jun 14, 2018 3:45 pm
Forum: Support and Development
Topic: Hello! I could use some help making a basic animation in LOVE.
Replies: 3
Views: 967

Re: Hello! I could use some help making a basic animation in LOVE.

Tables are what you want. ans = { { image = love.graphics.newImage('somethingOne.png, x=100, y=100, sx = 0.2, sy = 0.2 }, { image=love.graphics.newImage(somethingTwo.png', x=300, y=100, sx=0.3, sy=0.3 } } and then love.draw() contains: love.graphics.draw( ans[currentFrame].image, ans[currentFrame].x...
by Ref
Wed Jun 13, 2018 10:48 pm
Forum: Support and Development
Topic: Hello! I could use some help making a basic animation in LOVE.
Replies: 3
Views: 967

Re: Hello! I could use some help making a basic animation in LOVE.

I can see what's causing you problems. I suggest eliminating 'activeFrame' and stick with 'currentFrame'. Then love.draw only has to contain im = animations[currentFrame] love.graphics.draw(im, love.graphics:getWidth()/2,love.graphics:getHeight()/2, 0, 0.2,0.2 ,im:getWidth()/2,im:getHeight()/2) Thin...