Search found 61 matches

by SudoCode
Fri Oct 05, 2012 7:19 pm
Forum: Support and Development
Topic: I want to make my own gamestate library.
Replies: 6
Views: 3319

Re: I want to make my own gamestate library.

You could probably get a good idea by looking through the existing gamestate libs. hump, maybe.
by SudoCode
Wed Oct 03, 2012 10:28 pm
Forum: Support and Development
Topic: Pulling source out of a love.exe
Replies: 11
Views: 5185

Re: Pulling source out of a love.exe

Bannana97 wrote:
There is a legal way consisting on distributing your game with a license file that prohibits such conduct.
And what exactly would that be?
Distributing it with a license that does not allow for modification or redistribution?
by SudoCode
Wed Oct 03, 2012 10:27 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 176463

Re: Advanced Tiled Loader - Updated to 0.11.0!

Uhfgood wrote: Edit: I also wanted to ask real quick about "skinning" ie changing out tilesets (say you want to do day to night on the same tilemap but with different tileset)

You'd probably be better off using pixel effects for this.
by SudoCode
Wed Oct 03, 2012 9:43 pm
Forum: Support and Development
Topic: Pulling source out of a love.exe
Replies: 11
Views: 5185

Re: Pulling source out of a love.exe

It's in zip format.
by SudoCode
Wed Oct 03, 2012 3:59 pm
Forum: Libraries and Tools
Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
Replies: 97
Views: 56918

Re: [Lib/Lua] Jumper : 2D Pathfinder with Jump Point Search

Is there an easy way to implement more than one node cost? I'm attempting to write my own pathfinding code at the moment with 4 directional movement, and it's giving me a bit of a headache. I'd love to use this, but only if I could implement different node costs.
by SudoCode
Sun Sep 30, 2012 7:21 pm
Forum: Support and Development
Topic: What's wrong with this bounding box?
Replies: 8
Views: 3856

Re: What's wrong with this bounding box?

You should post the entire .love then. If the sprite is being draw based on the position of the player shape, it should not desync at all.
by SudoCode
Sun Sep 30, 2012 7:16 pm
Forum: Support and Development
Topic: What's wrong with this bounding box?
Replies: 8
Views: 3856

Re: What's wrong with this bounding box?

Try shape:move(x,y) and draw the sprite based on that.
by SudoCode
Sun Sep 30, 2012 5:47 pm
Forum: Support and Development
Topic: Searching a matrix for values "surrounding" it
Replies: 3
Views: 3026

Re: Searching a matrix for values "surrounding" it

Yes, index, not value, my mistake :P
by SudoCode
Sun Sep 30, 2012 4:51 pm
Forum: Support and Development
Topic: Searching a matrix for values "surrounding" it
Replies: 3
Views: 3026

Searching a matrix for values "surrounding" it

So I have a 100x100 matrix, created by function newNodeMap(tableName, numRows, numColumns) for i = 1, numRows do tableName[i] = {} for j = 1, numColumns do tableName[i][j] = 0 end end end Which is then populated with values from 0-2 by tile properties from Advanced Tiled Loader. The problem now is t...
by SudoCode
Sat Sep 29, 2012 8:58 pm
Forum: Support and Development
Topic: Moving one point to another at a static speed
Replies: 11
Views: 7402

Re: Moving one point to another at a static speed

Alright, edited once again.