Search found 12 matches

by AirPump
Sat Apr 25, 2009 9:44 pm
Forum: Games and Creations
Topic: A Platformer With Love!
Replies: 76
Views: 39484

Re: A Platformer With Love!

Not bad, but a couple of issues:

The little smileys seem to have no purpose, and enemies seem pointless since touching them kills them. What causes the little smileys to die also seems unpredictable.
by AirPump
Fri Apr 10, 2009 10:45 pm
Forum: General
Topic: Making tilemaps for LOVE?
Replies: 7
Views: 7215

Re: Making tilemaps for LOVE?

osgeld wrote:http://lua-users.org/wiki/BaseSixtyFour

course it doesnt get you far with tiled maps since the data is in both base64 and gzipped
I think you can turn off gzip, though.
by AirPump
Fri Apr 10, 2009 8:56 pm
Forum: General
Topic: Making tilemaps for LOVE?
Replies: 7
Views: 7215

Re: Making tilemaps for LOVE?

tiled uses base64 encoding which is pretty simple to decode, but the gzip compression has been abit more elusive within the lua/love world mappy on the other hand is a tad bit easier to read, but it seems much more difficult to make it mean something, due to its chunk structure and basicly nill doc...
by AirPump
Fri Apr 10, 2009 7:22 pm
Forum: General
Topic: Making tilemaps for LOVE?
Replies: 7
Views: 7215

Making tilemaps for LOVE?

Is there a way I can use a tile editing program to export a simple 2D array containing tile numbers to place in a map? It seems like every tile editor I use likes to either 64-bit encode map data or put it in an unnecessarily bloated array, containing labels all over. For example, say that tile 0 is...
by AirPump
Tue Apr 07, 2009 11:01 pm
Forum: General
Topic: Platform Engine - A Few Thoughts
Replies: 12
Views: 8126

Re: Platform Engine - A Few Thoughts

A simple solution that works for me. Instead of defining every peice of ground in your world, just define a part of the player character which should be treated as the feet. So add a small extra shape to the body at the bottom of the character, and code your collision callback so jumping can only h...
by AirPump
Tue Apr 07, 2009 10:51 pm
Forum: General
Topic: Is LOVE being able to use only 1byte font?
Replies: 15
Views: 13202

Re: Is LOVE being able to use only 1byte font?

Ok, let me try to understand what you're saying: Read a massive font-file for massive glyph usage (like Japanese characters or every variaton of OØÖÓ...) Make OpenGL textures of some of the glyphs, but not all Change which glyphs are textured in real-time, based on the history of usage of those gly...
by AirPump
Tue Apr 07, 2009 10:47 pm
Forum: Libraries and Tools
Topic: Simple Image Lib (lImage)
Replies: 5
Views: 4498

Re: Simple Image Lib (lImage)

I think you should add a function to change drawing order of sprites. Quite frankly, this would be much easier than putting them into a table and foreaching them.
by AirPump
Tue Apr 07, 2009 10:43 pm
Forum: General
Topic: Typical Platformer Physics
Replies: 3
Views: 4317

Re: Typical Platformer Physics

I, personally, would prefer to do custom-programmed physics. They're not too hard in ordinary platformers, and physics engines may or may not be a bit iffy.
by AirPump
Fri Mar 27, 2009 9:29 pm
Forum: Support and Development
Topic: Which .lua Editor do you use?
Replies: 33
Views: 23554

Re: Which .lua Editor do you use?

Notepad++. I picked it because it was the first thing that came to mind when I wanted syntax highlighting.
by AirPump
Wed Mar 25, 2009 1:16 am
Forum: General
Topic: How Did You Find (true) LÖVE?
Replies: 55
Views: 56838

Re: How Did You Find (true) LÖVE?

Google. This was the second thing that came up when I searched "2D Game Engine."