Search found 56 matches

by SuperZazu
Sat Jan 16, 2016 6:15 pm
Forum: General
Topic: Did the Forums' stylesheet just get updated?
Replies: 12
Views: 2050

Re: Did the Forums' stylesheet just get updated?

Nice mobile theme !

I was wondering, am I the only one bothered by this ? ^^
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by SuperZazu
Sat Nov 28, 2015 7:51 pm
Forum: Support and Development
Topic: A few questions about Lua and Love.
Replies: 4
Views: 944

Re: A few questions about Lua and Love.

Thank you for your answer! :-)
by SuperZazu
Fri Nov 27, 2015 8:35 pm
Forum: Support and Development
Topic: A few questions about Lua and Love.
Replies: 4
Views: 944

Re: A few questions about Lua and Love.

Also, i would suggest not sticking to OO solutions with lua (You can, of course, in more than one way too), but try out entity-component-systems. Hi! :-) Your sentence intrigued me. See, I stumbled upon a couple of articles on the subject (which were really more about theory); but I never had a cha...
by SuperZazu
Fri May 29, 2015 9:13 pm
Forum: Libraries and Tools
Topic: Signals & Events Module [FREE CODE]
Replies: 12
Views: 1745

Re: Signals & Events Module [FREE CODE]

Yes, but that would mean that you'd have a condition each frame of the game update... Not so pretty, mainly if you have a lot of objects to test. How is it expensive in the slightest? Chances are, it's just function Player:isDead() return self.health <= 0 end Or similar. And when do you not have a ...
by SuperZazu
Fri May 29, 2015 2:07 pm
Forum: Libraries and Tools
Topic: Signals & Events Module [FREE CODE]
Replies: 12
Views: 1745

Re: Signals & Events Module [FREE CODE]

That's funny, I was writing a signals module myself! https://github.com/superzazu/signals.lua This... isn't too useful, actually. It's basically just a function wrapped in an object. This does the same thing: function playerDeath(player) print("player " .. player.Name .. " just died!") end Player.D...
by SuperZazu
Thu May 28, 2015 4:06 pm
Forum: Libraries and Tools
Topic: Signals & Events Module [FREE CODE]
Replies: 12
Views: 1745

Re: Signals & Events Module [FREE CODE]

That's funny, I was writing a signals module myself! https://github.com/superzazu/signals.lua This... isn't too useful, actually. It's basically just a function wrapped in an object. This does the same thing: function playerDeath(player) print("player " .. player.Name .. " just died!") end Player.Di...
by SuperZazu
Sun May 10, 2015 9:13 pm
Forum: General
Topic: Server and security
Replies: 26
Views: 2785

Re: Server and security

Thank you for your answers ! :-)
by SuperZazu
Sat May 09, 2015 10:14 am
Forum: General
Topic: Server and security
Replies: 26
Views: 2785

Server and security

Hello all :) For my next game, I plan on storing high-scores online, on my webserver. It works like this: when I want to add a score to the online database, I just have to make an HTTP request with some parameters ("score", "username"...). Everything works. However, anyone could just look at the sou...
by SuperZazu
Fri Apr 03, 2015 7:48 am
Forum: General
Topic: What to keep separate from main.lua
Replies: 10
Views: 2328

Re: What to keep separate from main.lua

Generally people separate files by purpose. A file should do one thing and do one thing only. Example if i have i have a gamestates.lua file and it handles all of my gamestates then well it can and will get very big as i will have a lot of gamestates. So i would separate my files into smaller more ...
by SuperZazu
Fri Mar 13, 2015 4:11 pm
Forum: Games and Creations
Topic: colourful - fill the screen with the same colour :)
Replies: 20
Views: 3474

Re: colourful - fill the screen with the same colour :)

Germanunkol wrote:Hm, with this new version the "random grid" is always the same (and it's the same as the "daily grid"). Maybe some of the setting of the seed value went wrong?
Whoops. A problem with the seed value, indeed. Sorry ^^'
Here's a fix : COLOURS 0.2.1