Search found 705 matches

by Germanunkol
Fri Mar 23, 2018 9:20 pm
Forum: Games and Creations
Topic: Locas Ants Sim Remake
Replies: 5
Views: 1534

Re: Locas Ants Sim Remake

Very cool project! I really hope someone turns this into a game :)
by Germanunkol
Tue Sep 19, 2017 6:56 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1698
Views: 436318

Re: What's everyone working on? (tigsource inspired)

Neat, how do you render that? Individual rectangles?
by Germanunkol
Mon Sep 04, 2017 5:26 pm
Forum: Games and Creations
Topic: Spacegeddon - multiplayer space shooter
Replies: 2
Views: 1383

Re: Spacegeddon - multiplayer space shooter

Very cool, the game mechanics are solid, movement feels very nice! Well done. I really look forward to seeing this as a multiplayer game. Movement was a little weird at first - I expected W to move "forward" instead of "up", but you get used to it quickly. The reason I find it a little confusing was...
by Germanunkol
Thu Mar 23, 2017 2:34 pm
Forum: Games and Creations
Topic: Orbital Ballistics
Replies: 2
Views: 1124

Re: Orbital Ballistics

Hey, I like the idea and the physics! :) Nice style, it's cool how the objects slowly break apart.
While I was watching the video I thought that this could be made into a pretty cool multiplayer game...

Edit: Ah, just saw on the itch-page that you have Multiplayer planned - nice!
by Germanunkol
Wed Feb 22, 2017 3:56 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1698
Views: 436318

Re: What's everyone working on? (tigsource inspired)

So I'm working on a new animation tool, inspired by a bunch of twitter gifs and this talk by bret victor in particular. I would call it "performative" animation: instead of making keyframes and doing a bunch of tweaking to get the timing and motion just right, you just perform the motion you want, ...
by Germanunkol
Fri Feb 17, 2017 11:08 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1698
Views: 436318

Re: What's everyone working on? (tigsource inspired)

Trying grid-snapping construction system as opposed to freehand one. This probably should introduce vibe that i get from other tiled sandbox games, i guess. That looks pretty cool! I think the light in front of your vehicle is a little weird, though, since it seems to be a point light which spreads...
by Germanunkol
Sat Feb 04, 2017 11:02 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1698
Views: 436318

Re: What's everyone working on? (tigsource inspired)

Been trying to figure out a good lighting method and I came up with something that almost resembles Metaballs. It looks cool, but I think it breaks the style a little - you have rectangular tiles everywhere and then this very round shadow. Maybe you could make it adjust to the tiles, i.e. a single ...
by Germanunkol
Wed Jan 25, 2017 2:46 pm
Forum: Games and Creations
Topic: [WIP] shooting game
Replies: 7
Views: 2192

Re: [WIP] shooting game

Very nice!
I would make the player a slightly different color though, to be able to differentiate better between player and shots. Especially towards the end of the animation, it gets very messy on screen...
by Germanunkol
Sun Jan 22, 2017 9:04 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1698
Views: 436318

Re: What's everyone working on? (tigsource inspired)

@Jasoco, in Bandana, we used Regular Expressions to find which tile should be used at a certain position.
We wrote about it here, might be an interesting read.
by Germanunkol
Sun Jan 15, 2017 9:44 pm
Forum: General
Topic: Programming inside a game?
Replies: 4
Views: 1449

Re: Programming inside a game?

I recommend using Lua (or a simplified version of it) for this purpose. This way you don't have to write your own compiler. You can start by looking at Lua's loadstring function. You can pass it code as a string (which the user has typed) and it will get interpreted. Then you can run that chunk of c...