Search found 5 matches

by McMalloc
Mon Jan 28, 2013 10:23 am
Forum: General
Topic: An open request to LÖVE library authors...
Replies: 33
Views: 14827

Re: An open request to LÖVE library authors...

Animations and Löve (AnAL) comes to mind.
by McMalloc
Wed Jan 23, 2013 5:03 pm
Forum: General
Topic: printf: number of line wraps
Replies: 2
Views: 2316

Re: printf: number of line wraps

I would suggest you to use love functions for printing text. As for your question, you will need to play with string.sub, string.len and probably with font:getWidth() and also having some variable where you save the maximum number of characters per line and the maximun width of the line. And maybe ...
by McMalloc
Tue Jan 22, 2013 12:00 pm
Forum: General
Topic: printf: number of line wraps
Replies: 2
Views: 2316

printf: number of line wraps

Hai people! I try to imitate those oldschool scrolling dialogue windows (with the glyphs appearing one after another quickly). I only want two lines of text being visible at once, after that an user input is necessary to continue to the next two lines. I use printf for line wrapping. How can I stop ...
by McMalloc
Tue Sep 25, 2012 8:21 am
Forum: Libraries and Tools
Topic: love-pd-audio module for interactive audio with PureData
Replies: 9
Views: 10153

Re: love-pd-audio module for interactive audio with PureData

I see the problem.. Well, I will definitly watch for future developments of your project :) Maybe the maintainers get inspired and add a few basic built-in effects (reverb, frequency pass).
by McMalloc
Mon Sep 24, 2012 9:49 pm
Forum: Libraries and Tools
Topic: love-pd-audio module for interactive audio with PureData
Replies: 9
Views: 10153

Re: love-pd-audio module for interactive audio with PureData

I see great possibilities for interactive audio applications! :D But the most interesting part for game development should be the possibility to implement custom audio filters since the standard love.audio module does not support this. Maybe you want to consider setting up a little tutorial for addi...