Search found 363 matches

by mike
Tue Apr 03, 2018 7:21 am
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 108236

Re: LÖVE 11.0 released!

I wasn't aware of this until I saw it announced on Hacker News: https://news.ycombinator.com/item?id=16731397

Crazy to see how far this engine has come since rude and I worked on it so many years ago. Makes me a little nostalgic :neko:

Amazing job everyone! Keep it up ^^
by mike
Sat Nov 26, 2011 4:11 pm
Forum: Games and Creations
Topic: Ninja vs. Samurai
Replies: 39
Views: 40803

Re: Ninja vs. Samurai

Could you correct the requires so that it'll run in 0.8.0? Sure thing. I do believe I've caught them all. I just want to say that I gave a look at the code of this project and was greatly impressed. I liked a lot what I saw. I learned a lot about lua and LÖVE while building the game so you can sort...
by mike
Mon Nov 07, 2011 1:27 pm
Forum: Games and Creations
Topic: Ninja vs. Samurai
Replies: 39
Views: 40803

Re: Ninja vs. Samurai

Robin wrote:I now added 6 extra levels, they are in levels/robin. They are all winnable.
Those were some nice looking levels. Took me a while to finish them, but I'm not sure the game really can be very difficult.
by mike
Sun Nov 06, 2011 7:58 pm
Forum: Games and Creations
Topic: Ninja vs. Samurai
Replies: 39
Views: 40803

Re: Ninja vs. Samurai

Alright everybody, the new beta has arrived with a brand-spanking new level editor for you to pump out some levels. I would love your feedback on how things work, just keep in mind that the level editor isn't going to be a part of the first release*. Your levels are saved in the standard directory a...
by mike
Wed Oct 19, 2011 7:10 pm
Forum: Support and Development
Topic: Loading images in a thread
Replies: 6
Views: 18429

Re: Loading images in a thread

Aha, awesome. I clearly didn't RTFM. Slightly related question: is this the best way to load resources (audio/images) in a separate thread?
by mike
Wed Oct 19, 2011 6:57 pm
Forum: Support and Development
Topic: Loading images in a thread
Replies: 6
Views: 18429

Loading images in a thread

Hey guys, I'm trying to separate my image loading into a separate thread to show a nice loading screen (and perhaps be able to do some background loading at some point, whatevs). However, when I run it on my Mac (OSX Lion) I get a cryptic error: Bus error: 10 WTF? I googled the error and it seems to...
by mike
Mon Oct 17, 2011 3:41 pm
Forum: Support and Development
Topic: GUI Library
Replies: 7
Views: 14162

Re: GUI Library

Thanks for the advice. Goo it is. If I tweak it and make it awesome I'll let you know :D
by mike
Sun Oct 16, 2011 6:55 pm
Forum: Support and Development
Topic: GUI Library
Replies: 7
Views: 14162

GUI Library

Hey guys, does anybody have an opinion on what GUI library I should use? The wiki lists 3 separate ones and according to this thread there is another on the way and I'm confused :?
by mike
Sun Oct 16, 2011 6:51 pm
Forum: Libraries and Tools
Topic: stateful.lua
Replies: 88
Views: 52176

Re: stateful.lua

This library is really awesome and saves me the trouble of implementing a states system myself. Also, the ability to stack the states??? Brilliant! :awesome:
by mike
Sun Oct 16, 2011 6:44 pm
Forum: Libraries and Tools
Topic: TLbind 1.3 - professional controls made easy (now w/ mouse!)
Replies: 37
Views: 51667

Re: TLbind - making professional control schemes easy

This is totally awesome! I added it to my game and suddenly, as if by magic, I had gamepad support. You are a miracle worker! Questions: Is there any way to modify the control bindings outside the TLbind.lua file? Why do you do? TLbind,control = love.filesystem.load("TLbind.lua")() It brea...