Search found 3508 matches

by Jasoco
Fri Jul 19, 2019 10:09 pm
Forum: Games and Creations
Topic: Get mouse coordinates on a rotated "grid"
Replies: 15
Views: 11678

Re: Get mouse coordinates on a rotated "grid"

Really cool little engine! Do you use the new 11.x features for it, or 2d-voxels? It's just using normal Löve transform stuff, but obviously the mouse position stuff is 11 only I think. Either way it's just drawing transforming and drawing large images multiple times layered to give the effect of 3...
by Jasoco
Thu Apr 04, 2019 3:35 pm
Forum: General
Topic: which animation library
Replies: 9
Views: 6948

Re: which animation library

CrimsonGuy wrote:
Thu Apr 04, 2019 3:34 pm
Was looking for something like these, but anim8 doesn´t seem to be compatible with Love 0.11.X :(
I'm pretty sure it is. What makes you think it's not? (I've used it with 11.0)
by Jasoco
Wed Apr 03, 2019 9:27 pm
Forum: General
Topic: LÖVE 11.2 released!
Replies: 36
Views: 214227

Re: LÖVE 11.2 released!

macOS 10.14 has a broken implementation of OpenGL vsync unfortunately. Hopefully it will be fixed in an OS update. There's nothing we can do to fix it on our side. It works in 11.1 because that was built with the macOS 10.13 SDK and macOS 10.14 uses legacy codepaths internally when running it (it's...
by Jasoco
Sat Mar 23, 2019 2:59 pm
Forum: Games and Creations
Topic: Platformer demo
Replies: 2
Views: 5593

Re: Platformer demo

It's a little glitchy, but it's a start. MediaFire tried to trick me into installing some app with an ad that popped up after I clicked download. Probably better to attach your games to the forum itself for now and use itch.io in the future when you have a full game or something. Those sites don't c...
by Jasoco
Sat Mar 23, 2019 2:49 pm
Forum: General
Topic: Is the proper name löve or love2d?
Replies: 14
Views: 6888

Re: Is the proper name löve or love2d?

You can't write LÖVE on a keyboard. I don't even know how they got the Ö thing. On macOS it's: Shift+l > Option+u > o > v > e Option plus a letter on macOS will activate accent mode for certain characters. So for the letter "u" it activates the umlauts (äëïöü) then you press a vowel immediately aft...
by Jasoco
Sun Mar 17, 2019 3:55 am
Forum: Games and Creations
Topic: Get mouse coordinates on a rotated "grid"
Replies: 15
Views: 11678

Re: Get mouse coordinates on a rotated "grid"

Maybe also check this: http://clintbellanger.net/articles/isometric_math/ It's not Isometric though. It's free rotation. Isometric math only accounts for a specific angle. But it will come in handy if I ever want to do isometric again. Hm so far haven't used it (my game is built using 0.10.2) but I...
by Jasoco
Fri Mar 15, 2019 4:54 am
Forum: Games and Creations
Topic: Get mouse coordinates on a rotated "grid"
Replies: 15
Views: 11678

Re: Get mouse coordinates on a rotated "grid"

Have you tried https://love2d.org/wiki/love.graphics.inverseTransformPoint ? I can't seem to get this to work. Maybe I'm using it wrong because there's no sample code. It just returns the normal screen coordinates non-rotated or distorted. Could this help? https://github.com/kikito/gamera I think i...
by Jasoco
Fri Mar 15, 2019 1:50 am
Forum: Games and Creations
Topic: is it possible to make a rpg like Mother?
Replies: 12
Views: 9091

Re: is it possible to make a rpg like Mother?

Definitely possible. But you will need to code everything yourself. If you’re ready for that then good luck!
by Jasoco
Thu Mar 14, 2019 4:23 am
Forum: Games and Creations
Topic: Get mouse coordinates on a rotated "grid"
Replies: 15
Views: 11678

Get mouse coordinates on a rotated "grid"

So I'm working on this thing... https://i.imgur.com/ocaFjzj.png (Everyone's doing it these days) And I got to thinking, it would be neat if I could figure out what tile the mouse is actually over. But I don't know the math to do that. The "ground" image (The checkerboard grid image) is a simple Löve...
by Jasoco
Thu Mar 14, 2019 4:13 am
Forum: Games and Creations
Topic: Mario Kart: Extreme Drift
Replies: 18
Views: 18761

Re: Mario Kart: Extreme Drift

Definitely keep going with this. It's too polished.