Search found 3532 matches

by Jasoco
Sun Oct 17, 2021 4:13 am
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 21
Views: 7288

Re: Lead Haul - Old-school space pirate FPS

Honestly, 45 fps on a 8 year old Mac book pro doesn't sound that bad. My old gaming laptop from around that time doesn't even boot up anymore and ran most games quite sluggishly in the years leading up to it kicking the bucket. To be honest I would be so curious to get as much data about how it per...
by Jasoco
Wed Oct 13, 2021 8:47 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 21
Views: 7288

Re: Lead Haul - Old-school space pirate FPS

<< My original post >> Thanks for the kind words. :awesome: I've been trying to make raycasters since forever after seeing some that were made in LÖVE (including yours ;)) and I always ended up scrapping them either due to poor performance or because I had written a crap-ton of messy code I didn't ...
by Jasoco
Mon Oct 11, 2021 2:36 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 21
Views: 7288

Re: Lead Haul - Old-school space pirate FPS

Once again I am impressed and I am seriously thinking about switching over to g3D instead of just using a normal raycaster. I've discovered that in Löve, even with JuaJIT, casting a ray is very costly. Out of the entire frame time, the ray itself ends up using almost half that time and the bigger a ...
by Jasoco
Fri Sep 17, 2021 7:33 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.4 Release
Replies: 118
Views: 222830

Re: Groverburger's 3D Engine (g3d) v1.4 Release

I've looked at the code and I still don't know how you pulled this off. But it's amazing. I played all the way through the Hoarder game and it was so hard to believe I was playing a game in Löve.
by Jasoco
Sun Aug 01, 2021 3:42 am
Forum: Libraries and Tools
Topic: pathfun: a pure Lua library for 2D pathfinding, with editor
Replies: 9
Views: 7122

Re: pathfun: a pure Lua library for 2D pathfinding, with editor

I'm intrigued. How well does it perform when you have multiple entities all calculating paths at once?
by Jasoco
Wed Jul 28, 2021 3:13 am
Forum: General
Topic: LÖVE 11.3 released!
Replies: 48
Views: 940128

Re: LÖVE 11.3 released!

I'm just glad to see Löve is not dead. I'm working on something pretty cool and Löve is just so easy to use.
by Jasoco
Tue Jul 27, 2021 6:47 pm
Forum: General
Topic: LÖVE 11.3 released!
Replies: 48
Views: 940128

Re: LÖVE 11.3 released!

GVovkiv wrote: Tue Jul 27, 2021 6:44 pm
Jasoco wrote: Tue Jul 27, 2021 6:31 pm Will we ever see an 11.4? Or a 12? Seems like 11.3 came out a long time ago now.
https://github.com/love2d/love/tree/12.0-development
That looks like it's still on 11.3.
by Jasoco
Tue Jul 27, 2021 6:44 pm
Forum: General
Topic: Initialise manually a table with 2 or 3 dimensions.
Replies: 7
Views: 4576

Re: Initialise manually a table with 2 or 3 dimensions.

If you know how big you're gonna want the table to be you can create an empty one easily first: my_table = {} for x = 1, width_of_table do my_table[x] = {} for y = 1, height_of_table do my_table[x][y] = false -- Or whatever other value you want here. I used a boolean for ease of checking later -- bu...
by Jasoco
Tue Jul 27, 2021 6:31 pm
Forum: General
Topic: LÖVE 11.3 released!
Replies: 48
Views: 940128

Re: LÖVE 11.3 released!

Will we ever see an 11.4? Or a 12? Seems like 11.3 came out a long time ago now.
by Jasoco
Tue Jul 27, 2021 6:28 pm
Forum: General
Topic: [Philosophy] Are items just mobs that don't move?
Replies: 10
Views: 6963

Re: [Philosophy] Are items just mobs that don't move?

This is how it works in old games like Wolfenstein and DOOM. "Sprites" in those games are just all the same "thing" class with different flags applied. A thing can be flagged as being able to move and attack, or it might have those flags turned off and just ends up being stationa...