Search found 3487 matches

by Jasoco
Wed Aug 15, 2018 4:16 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1640
Views: 328625

Re: What's everyone working on? (tigsource inspired)

how did this get here im not good with computer 7kKY4GIveQg It's quite simple right now. Well it's complex, but it's simple. A lot doesn't work. The menus are for show. The buttons on the titlebars are not functional. There's no app system. The file system is simple, but it is physical right now. Bu...
by Jasoco
Wed Jun 06, 2018 6:21 pm
Forum: General
Topic: Love on Mac w/o OpenGL
Replies: 10
Views: 1742

Re: Love on Mac w/o OpenGL

Apple making the walls higher around their garden again. Metal is technically much better than OpenGL in all aspects so it has nothing with a "walled garden". It's about performance. I look forward to a Metal version of Löve eventually. I just wonder how long it's gonna take before they remove it c...
by Jasoco
Wed May 30, 2018 7:00 pm
Forum: Support and Development
Topic: Anyone have a shader to put an outline around an image?
Replies: 13
Views: 1112

Re: Anyone have a shader to put an outline around an image?

And the blog one doesn't draw the way it should. It seems to draw the outline inside the image edge instead of around the outside of the image edge which is what I need. Simply inverting the sign works for me: outline.glsl vec4 resultCol; extern vec2 stepSize; vec4 effect( vec4 col, Image texture, ...
by Jasoco
Wed May 30, 2018 1:48 am
Forum: Support and Development
Topic: Anyone have a shader to put an outline around an image?
Replies: 13
Views: 1112

Re: Anyone have a shader to put an outline around an image?

Neither of those are working right at all. The qwooke one is completely broken. Or I'm not understanding how to send the information to it. And the blog one doesn't draw the way it should. It seems to draw the outline inside the image edge instead of around the outside of the image edge which is wha...
by Jasoco
Mon May 28, 2018 11:23 pm
Forum: Support and Development
Topic: Anyone have a shader to put an outline around an image?
Replies: 13
Views: 1112

Anyone have a shader to put an outline around an image?

I’m looking for a shaded that can put an outline around the pixels in an image preferably with options to set the color and thickness if possible. Has anyone made one? I know they can be useful.
by Jasoco
Sun May 13, 2018 3:33 am
Forum: Support and Development
Topic: Any other way animation in love.2d?
Replies: 1
Views: 259

Re: Any other way animation in love.2d?

Use Anim8 by Kikito. It's really easy to use and understand.

https://github.com/kikito/anim8
by Jasoco
Sat May 05, 2018 4:58 am
Forum: Support and Development
Topic: Is it possible to print to the terminal/console in custom colors?
Replies: 8
Views: 824

Re: Is it possible to print to the terminal/console in custom colors?

Awesome. That works perfectly. Will be really useful. Thanks!

Is there a way to set the background color of the text too? The method on the Wiki doesn't seem to work. Well it works, but only for the black text on white background. Is there a limit because playing around doesn't seem to work.
by Jasoco
Fri May 04, 2018 8:55 pm
Forum: Support and Development
Topic: Is it possible to print to the terminal/console in custom colors?
Replies: 8
Views: 824

Is it possible to print to the terminal/console in custom colors?

As said, when I run my project from the terminal it would be useful if I could print out my debug information in different colors. Is it possible for Löve to do this? Maybe using some codes in the string being printed? It would be so useful for debugging and separating relevant info when you're prin...
by Jasoco
Tue May 01, 2018 8:26 pm
Forum: General
Topic: Futuristic Topdown Racer Feedback
Replies: 4
Views: 516

Re: Futuristic Topdown Racer Feedback

Is it actually top-down in the same vein as straight down camera racers like Death Rally/Micro Machines? Or is it faux-3d like F-Zero? Because F-Zero/Super Mario Kart aren't top-down. Death Rally and Micro Machines are. *Death Rally was a game by the makers of Duke Nukem 3D in the '90s. It was reall...
by Jasoco
Sat Apr 28, 2018 3:12 pm
Forum: Support and Development
Topic: [solved]how to use "i" properly with nested for loops
Replies: 5
Views: 478

Re: [solved]how to use "i" properly with nested for loops

"i" has always just been an example. You can use anything you want. "a", "b", "n", "bullet", "foo", "chopsuey". We just use "i" because it's been used so long. I'm sure there's an origin story.