Search found 13 matches

by Titousensei
Sun Aug 05, 2018 4:59 am
Forum: Support and Development
Topic: Can someone give me some straight up way to make simple game states?
Replies: 4
Views: 3580

Re: Can someone give me some straight up way to make simple game states?

That's cool and simple enough and all, but i think your solution that you've shown has at least one issue, at a glance: - You're not guarding against the state functions not being defined; now you might say that it should be self-evident that update and draw must be, but you yourself call state.loa...
by Titousensei
Sat Aug 04, 2018 6:53 pm
Forum: Support and Development
Topic: Can someone give me some straight up way to make simple game states?
Replies: 4
Views: 3580

Re: Can someone give me some straight up way to make simple game states?

Here's a technique I like to use. It's very simple, you just implement each state in its own .lua file as if it were main, and let main.lua dispatche the callbacks to the current state. (This example uses globals, but you can also do "local menu = {} ... return menu" if you prefer.) main.l...
by Titousensei
Mon Aug 11, 2014 11:47 pm
Forum: General
Topic: LOVE users map
Replies: 182
Views: 118267

Re: LOVE users map

San Jose, California (zip code 95129).
by Titousensei
Thu Sep 27, 2012 1:43 am
Forum: Support and Development
Topic: Using multiple files, drawing
Replies: 2
Views: 1854

Re: Using multiple files, drawing

Do you call Tutorial.draw() from the draw function in main?
by Titousensei
Mon Sep 24, 2012 7:05 pm
Forum: General
Topic: is it possible to make a 2d pixel shooter
Replies: 15
Views: 9867

Re: is it possible to make a 2d pixel shooter

Check-out this excellent video tutorial on how to build a 2d shooter: http://cupm.net/public/love2dtutorial/
by Titousensei
Sat Sep 01, 2012 12:46 am
Forum: LÖVE-Android
Topic: How to test for Android?
Replies: 10
Views: 13770

Re: How to test for Android?

I have an Archos 101 (first model, not the G9). I don't know if it's popular or not. I'm testing my with my own game, you can download it at http://rti-zone.org/eyes-in-the-night.php Most of the love package's size is due to the music, and it's using so much memory the game is a little laggy, so I w...
by Titousensei
Fri Aug 31, 2012 3:07 am
Forum: LÖVE-Android
Topic: How to test for Android?
Replies: 10
Views: 13770

Re: How to test for Android?

I found that my device has one of those graphic cards that need power of 2 padding. After I fixed that, the game worked, although it seems to use a lot of memory for this tablet. Thanks for the help!
by Titousensei
Wed Aug 29, 2012 6:04 pm
Forum: LÖVE-Android
Topic: How to test for Android?
Replies: 10
Views: 13770

Re: How to test for Android?

I am not using framebuffers. The no-game screen works fine and shows the animated love planet with the little ghosts.

Also, I'm not getting a black screen but a white screen (of the dimensions specified in the conf.lua), I'm not sure if that helps.

Any idea how to debug that?
by Titousensei
Tue Aug 28, 2012 6:07 pm
Forum: LÖVE-Android
Topic: How to test for Android?
Replies: 10
Views: 13770

How to test for Android?

Hi, I just finished a small game, and I wanted to test it on Android with love-native-android. I didn't try much so far, but I'm getting a blank (white) screen at start-up. I'm suspecting the filesystem access to cause problems, and I will try to comment it out next. I have a few questions about how...
by Titousensei
Tue Aug 28, 2012 5:41 pm
Forum: Games and Creations
Topic: Eyes In The Night - new game
Replies: 2
Views: 4188

Eyes In The Night - new game

Hi friends,

I just finished my first game. Please check it out at http://rti-zone.org/eyes-in-the-night.php

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