Search found 9 matches

by peaches
Mon Jan 04, 2010 7:13 pm
Forum: General
Topic: love.load vs. top-level
Replies: 6
Views: 3989

Re: love.load vs. top-level

Both are achievable without the built-in callback, though. I was more curious, e.g., if the native executable modifies state in between loading the main module and invoking love.run(), (e.g. registering additonal callbacks? inspecting globals?) such that the actual behavior would be different.
by peaches
Mon Jan 04, 2010 6:48 pm
Forum: General
Topic: love.load vs. top-level
Replies: 6
Views: 3989

love.load vs. top-level

Is there a specific reason to use love.load instead of just placing initialization code in the boostrap? e.g. local g = love.graphics function love.load() g.setBackgroundColor(155, 155, 255) g.setColor(255, 255, 155) end function love.draw() g.print("Hello, World", 100, 100) end vs. local ...
by peaches
Fri Jul 31, 2009 6:35 pm
Forum: Support and Development
Topic: Draw Text Rotated?
Replies: 17
Views: 9859

Re: Draw Text Rotated?

So i was dumb; I mean is there a formatted draw (love.graphics.drawf) that can be rotated?

love.graphics.draw() is annoying because it doesn't offer good options for rotating around the center, other than computing it yourself.
by peaches
Thu Jul 30, 2009 11:51 pm
Forum: Support and Development
Topic: Draw Text Rotated?
Replies: 17
Views: 9859

Draw Text Rotated?

I'm playing with kinetic type, but none of the text-drawing algorithms allow rotated text. Is there a way around this than other making images of A-Z, or doing procedural vectors?
by peaches
Thu Jul 30, 2009 12:24 am
Forum: General
Topic: Bootstap Script
Replies: 8
Views: 9078

Re: Bootstap Script

In fairness, my last reply was a bit hypocritical. The first thing I did with love was read the C++ source and cringe at the use of STL containers. We're only human, teehee.
by peaches
Thu Jul 30, 2009 12:22 am
Forum: General
Topic: Bootstap Script
Replies: 8
Views: 9078

Re: Bootstap Script

@Robin - thank you, you're LOVEly! ;) I ended up basically deriving his "basic" version through my own muddling, but I didn't know about the ellipsis (...) vararg syntax for the constructor. Score! @Zorbatron - Micro-optimization is the meat of my day-job. LOVE is for blissfully indulging ...
by peaches
Wed Jul 29, 2009 6:17 pm
Forum: General
Topic: Bootstap Script
Replies: 8
Views: 9078

Re: Bootstap Script

I've added some lua-magic for declaring classes: function DeclareClass(class) class.__index = class class.new = function(self,o) o = o or {} setmetatable(o,self) if class.initialize then o:initialize() end return o end end So in app code: love.filesystem.require("bootstrap.lua") Point = { ...
by peaches
Wed Jul 29, 2009 2:32 am
Forum: General
Topic: love.physics.setScale(s)?
Replies: 2
Views: 2142

love.physics.setScale(s)?

One annoying part of many Physics libraries, and Box2D in particular, is that they don't adaptively scale simulations to reduce numerical error. Using a coordinate system that's bigger than 100 in dimension tends to return some ugly errors. Other wrappers I've seen in Python mitigate this by adding ...
by peaches
Tue Jul 28, 2009 7:52 pm
Forum: General
Topic: Bootstap Script
Replies: 8
Views: 9078

Bootstap Script

So I've been using Love for 24 hours, and it's great! Coming over from Processing (http://www.processing.org), it's refreshing to find a similar community with a cleaner scripting language and more rich physics and geometry. My only gripe is how verbose the platform API is (love.blah.blah), so I've ...