Search found 835 matches

by Karai17
Thu Feb 15, 2018 12:38 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 742
Views: 122507

Re: Simple Tiled Implementation - STI v0.18.2.1

Cool, I look forward to it. :)
by Karai17
Tue Feb 13, 2018 11:13 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 742
Views: 122507

Re: Simple Tiled Implementation - STI

I'm on the point where I want to include some collision to my map and character. I'm glad there are plugins for bump and box2d already. I don't want to work with box2d, because of its sometimes not expectable behaviours. Bump on the other hand is a little too less for me. What, if I have tiles that...
by Karai17
Tue Feb 13, 2018 11:05 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 742
Views: 122507

Re: Simple Tiled Implementation - STI v0.18.2.1

Take a look at the demo file in the OP, there shoudl be some collision code in there to reference.
by Karai17
Mon Jan 22, 2018 8:50 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 742
Views: 122507

Re: Simple Tiled Implementation - STI v0.18.2.1

I recommend creatiing your maps in your game directory so when it comes time to load them, all the files are already where they should be.
by Karai17
Wed Jan 03, 2018 9:53 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 742
Views: 122507

Re: Simple Tiled Implementation - STI v0.18.2.1

The way sti needs to manage graphics state is not necessarily compatible with using external libs, at least I cannot guarantee that they will work. If it works for you, have at it, but if there is an issue then perhaps look into using map:draw()'s args instead of a camera helper lib
by Karai17
Tue Jan 02, 2018 4:21 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 742
Views: 122507

Re: Simple Tiled Implementation - STI v0.18.2.1

cool :)

I would personally recommend against using gamera with STI and instead use map:draw(tx, ty, sx, sy), but if you got it working then feel free to disregard. :D
by Karai17
Tue Jan 02, 2018 10:26 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 742
Views: 122507

Re: Simple Tiled Implementation - STI v0.18.2.1

It looks like you are scaling the the game a bit, is that correct? If so, how are you scaling it?
by Karai17
Thu Sep 07, 2017 7:31 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 742
Views: 122507

Re: Simple Tiled Implementation - STI v0.18.2.1

Awesome, glad you figured it out. :)
by Karai17
Thu Sep 07, 2017 2:42 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 742
Views: 122507

Re: Simple Tiled Implementation - STI v0.18.2.1

Can you link me a .love file?
by Karai17
Mon Aug 28, 2017 5:40 am
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 199
Views: 53313

Re: LÖVE3D

love3d is general purpose. For a UDMF loader, you probably just want to leverage love's API and then write a renderer that uses love3d.