Search found 31 matches

by alxs
Tue Mar 04, 2008 6:52 pm
Forum: General
Topic: Internal Architecture Improvements
Replies: 29
Views: 55613

Re: Internal Architecture Improvements

What is it that you do, exactly :D ? Most people have real lives, you know. As a self-employed I can spend 100% of my working time on whatever project I want. You, guys, have universities, paperwork and stuff :) I disagree with your Lua syntax, but that's another discussion. (Which is not that open...
by alxs
Tue Mar 04, 2008 6:09 pm
Forum: General
Topic: Internal Architecture Improvements
Replies: 29
Views: 55613

Re: Internal Architecture Improvements

You should really only need LÖVE Mächine and the games. Kind of like Java, only not gay. I agree. The drivers will expose the same set of functions (we will need to develop a standard interface), so from the point of view of the game nothing will change. The same functionality must be implemented i...
by alxs
Tue Mar 04, 2008 5:27 pm
Forum: General
Topic: Internal Architecture Improvements
Replies: 29
Views: 55613

Re: Internal Architecture Improvements

The problem is not having the code in external libs, the problem is the kind of drivers you're proposing. So, instead of using, let's say, sdl_mixer to take care of sound, you write one audio driver per platform? I don't propose any kind of drivers. You want to write SDL - fine. You want to add Dir...
by alxs
Tue Mar 04, 2008 4:38 pm
Forum: General
Topic: Internal Architecture Improvements
Replies: 29
Views: 55613

Re: The Emo Thread

I don't see why all the panic? First, the plugins will not be for "general dumb users". They will be developed by Love Development Team and by those, who really need some non-standard, fast functionality. About being cross-platform. I don't get it. Do you mean that if we move code from &qu...
by alxs
Tue Mar 04, 2008 4:00 pm
Forum: General
Topic: Internal Architecture Improvements
Replies: 29
Views: 55613

Re: The Emo Thread

No, not enough :) Couple of things: a) Let's use Lua as much as possible, even for some engine functionality. BTW, I am aware of at least 3 commercial AAA games, written practically completely in Lua: PainKiller and two games from CryTech – FarCry and Crysis. I’ve extracted all the Lua scripts from ...
by alxs
Tue Mar 04, 2008 3:49 pm
Forum: General
Topic: Internal Architecture Improvements
Replies: 29
Views: 55613

Re: The Emo Thread

Well, thank you very much for putting a label on me. If I seem emo to you that's because I usually quite passionate about things. I am a human being, not a Terminator, for Christ sake. Second, I certainly don't share the "code first - think later" approach! If I seem hyperactive - it's jus...
by alxs
Tue Mar 04, 2008 1:23 pm
Forum: General
Topic: Internal Architecture Improvements
Replies: 29
Views: 55613

Re: Love 1.0 (previously known as LOVE 2 :)

Discuss, huh. Ok :) Let's start with your vision of this project. It would be nice to have a clear understanding. One day you are welcoming - another day you essentially tell me to f@%# off. I think I can understand your concerns, it's your baby after all. But one day a child grows and you have to l...
by alxs
Tue Mar 04, 2008 12:06 am
Forum: General
Topic: Internal Architecture Improvements
Replies: 29
Views: 55613

Re: Love 1.0 (previously known as LOVE 2 :)

Well, with or without you I will do it anyway, I need a Lua-based game engine.

I'll keep the name "love" for now. When I do something good, I'll show you. Bullshit walks, you're right.
by alxs
Mon Mar 03, 2008 11:48 pm
Forum: General
Topic: Internal Architecture Improvements
Replies: 29
Views: 55613

Re: Love 1.0 (previously known as LOVE 2 :)

Well, shit, what else can I say?
by alxs
Mon Mar 03, 2008 10:34 pm
Forum: General
Topic: Internal Architecture Improvements
Replies: 29
Views: 55613

Re: Love 1.0 (previously known as LOVE 2 :)

Nnnnice...