Search found 1561 matches

by ivan
Mon Jul 06, 2020 6:01 am
Forum: Support and Development
Topic: Rectangle/Character Movement: How it works under the hood?
Replies: 7
Views: 226

Re: Rectangle/Character Movement: How it works under the hood?

still when I remove *dt from the expression, rect moves smoothly to the desired position *dt doesn't make it smooth, it makes the movement affected by time. This way speed*dt could have consistent/reasonable units across machines. And no, there is no way to ensure that love.update is called at 60 f...
by ivan
Sat Jul 04, 2020 6:34 am
Forum: Support and Development
Topic: math.clamp?
Replies: 18
Views: 12245

Re: math.clamp?

wazoowazoo, that piece of code creates a new closure each time "clamp" is called.
At least move the "int" function outside of "clamp".
by ivan
Wed Jul 01, 2020 6:46 pm
Forum: Support and Development
Topic: Getting save directory items
Replies: 4
Views: 201

Re: Getting save directory items

as grump said you dont need that check at all, just make a unique folder in the save directory. name your folder something useful like the version of your game (in case the save format changes)
by ivan
Mon Jun 22, 2020 8:31 pm
Forum: Games and Creations
Topic: Skullmaster's Arena - Now on Steam
Replies: 4
Views: 6016

Re: Skullmaster's Arena - Now on Steam

Happy to announce that the game now features voice overs:
by ivan
Mon Jun 15, 2020 7:52 pm
Forum: General
Topic: Career as Game Developer
Replies: 2
Views: 2562

Re: Career as Game Developer

Indie gamedev is very much a passion driven field so it's silly talking about it as a career...
and no... don't expect a stable salary either.
by ivan
Thu Jun 04, 2020 6:07 am
Forum: Games and Creations
Topic: H0ard3() - a top-down wave-based shooter
Replies: 6
Views: 7064

Re: H0ard3() - a top-down wave-based shooter

It works, but I can't see the cursor when it's over the game window.
And yea, it definitely needs more "juice".
by ivan
Thu Jun 04, 2020 5:54 am
Forum: Support and Development
Topic: Attempting to implement a wait function in love.update
Replies: 5
Views: 6237

Re: Attempting to implement a wait function in love.update

Like Sphyrth said that's the way to do it. Note that there is no guarantee that this will run EXACTLY every second because dt varies a little bit between frames. That's why I recommend using a "fixed" timestep.
by ivan
Thu May 28, 2020 8:20 am
Forum: Games and Creations
Topic: Steam release: Push Blox 2 (PC) - free keys
Replies: 19
Views: 8523

Re: Steam release: Push Blox 2 (PC) - free keys

Congratulations!
I have added your game to the following curator page:
https://store.steampowered.com/curator/ ... 6VE-Games/
by ivan
Thu May 07, 2020 7:10 pm
Forum: Games and Creations
Topic: Skullmaster's Arena - Now on Steam
Replies: 4
Views: 6016

Re: Skullmaster's Arena - Coming soon to Steam

https://store.steampowered.com/app/1230 ... ERS_ARENA/

The game is finally out on Steam. Please support us by spending a few bucks. Thank you!