Hello again. I know very little about Python servers.
You need to make sure the headers are set correctly as described below:
Apache
https://github.com/2dengine/love.js/blob/main/.htaccess
NGINX
viewtopic.php?p=249988#p249988
Search found 1792 matches
- Sat Aug 13, 2022 4:07 pm
- Forum: Ports
- Topic: love.js standalone player
- Replies: 14
- Views: 8022
- Fri Aug 12, 2022 10:21 am
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 397983
Re: Love.js - A Direct Emscripten Port
Found another bug with Love.js that needs to be noted in the documentation:
Causes a blocking crash when "path" does not exist on the user's hard drive.
Code: Select all
love.filesystem.getRealDirectory(path)
- Wed Aug 10, 2022 5:10 pm
- Forum: Ports
- Topic: love.js standalone player
- Replies: 14
- Views: 8022
Re: love.js standalone player
Based on the third error message, my question is: did you package and upload your .love file correctly? The "main.lua" file of your game should be in the top directory of the love/zip file. Furthermore, you can specify which .love file to run in the love.js player using the "g" p...
- Mon Aug 08, 2022 8:53 am
- Forum: Ports
- Topic: love.js standalone player
- Replies: 14
- Views: 8022
Re: love.js standalone player
Thank you for the clarification. I will take a look at this issue when I have a chance.
The same fix is available for Apache as an .htaccess file.
The same fix is available for Apache as an .htaccess file.
- Thu Aug 04, 2022 9:15 pm
- Forum: Libraries and Tools
- Topic: Steamworks FFI
- Replies: 45
- Views: 51234
Re: Steamworks FFI
MrFariator, unfortunately it is not as simple as that. Steamworks SDK will require authentication, stats and probably a few other features in order to get your achievements working. My recommendation is to roll out your own system and don't waste your time with Steam.
- Thu Aug 04, 2022 4:42 pm
- Forum: Libraries and Tools
- Topic: Steamworks FFI
- Replies: 45
- Views: 51234
Re: Steamworks FFI
MrFariator, do not be disheartened! I do not recommend using the Steamworks SDK anyways as it will make your games entirely dependent on the Steam client and infrastructure.
- Thu Aug 04, 2022 9:26 am
- Forum: Libraries and Tools
- Topic: Steamworks FFI
- Replies: 45
- Views: 51234
Re: Steamworks FFI
Hello ReFreezed,
I try to help out other developers just like you do with your open source libraries, but I am not obligated to do so.
The Steamworks SDK is a closed source commercial project so you can contact Valve if you need help with their SDK.
I try to help out other developers just like you do with your open source libraries, but I am not obligated to do so.
The Steamworks SDK is a closed source commercial project so you can contact Valve if you need help with their SDK.
- Thu Aug 04, 2022 5:39 am
- Forum: Support and Development
- Topic: linux server that supports love 2D lua
- Replies: 6
- Views: 478
Re: linux server that supports love 2D lua
Most Apache servers have mod_lua, a module that supports the Lua language.
If your game does not rely on love.physics or love.math than you can probably re-implement your game logic in pure Lua.
If your game does not rely on love.physics or love.math than you can probably re-implement your game logic in pure Lua.
- Thu Aug 04, 2022 5:12 am
- Forum: Libraries and Tools
- Topic: Steamworks FFI
- Replies: 45
- Views: 51234
Re: Steamworks FFI
Thank you for the comments. We stopped doing business with Valve so I cannot support this project.
- Wed Aug 03, 2022 8:12 pm
- Forum: Libraries and Tools
- Topic: Steamworks FFI
- Replies: 45
- Views: 51234
Re: Steamworks FFI
Please note that at this time we are retiring the sworks-ffi library.
Thank you for all of your support!
Thank you for all of your support!