Search found 35 matches

by adekto
Sun Oct 29, 2017 2:34 pm
Forum: Ports
Topic: LÖVE for the Switch
Replies: 28
Views: 33044

Re: LÖVE for the Switch

out of curiosity why cant we share the compile system? i mean unity and unreal have it even if its under heavy nda knowing it will work with would be helpful having looked at the Nintendo development page you can go with webkit meaning if you can run your game in electron or similar your not far off...
by adekto
Tue Feb 07, 2017 5:43 am
Forum: Games and Creations
Topic: Ira Glass Quote
Replies: 13
Views: 2766

Re: Ira Glass Quote

thx i needed this.
by adekto
Wed Jan 18, 2017 11:10 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 174948

Re: Simple Tiled Implementation - STI v0.16.0.3

hi im trying to use this but im not sure how to add tile collision in the game (used tile collision editor window)
its problematic dealing with slopes right now ...
by adekto
Wed Jan 11, 2017 10:54 am
Forum: Support and Development
Topic: dynamic updates or patches
Replies: 5
Views: 1494

dynamic updates or patches

i was wondering how to add a system to check for updates, download them and run the game with the new files.
im not even sure if this is possible
by adekto
Sun Nov 20, 2016 12:21 am
Forum: Libraries and Tools
Topic: scenery small scene manager thing
Replies: 2
Views: 1297

Re: scenery small scene manager thing

thank you, i made the changes on github.

if anyone got some ideas to add to this, or to know a way to make it more user friendly is much appreciated.
by adekto
Sat Nov 19, 2016 3:24 pm
Forum: Libraries and Tools
Topic: scenery small scene manager thing
Replies: 2
Views: 1297

scenery small scene manager thing

scenery is a small scene system to swap out your "scenes" like intro logo's, menu's and levels https://github.com/adekto/scenery scenery = {stack={}} function scenery.load(sceneFile, sceneName) if scenery.stack[table.getn(scenery.stack)] ~= sceneFile then scenery.stack[table.getn(scenery.stack)+1] ...
by adekto
Fri Nov 18, 2016 2:14 pm
Forum: Support and Development
Topic: Scaling to lowest "native" resolution with Gamera and LightWorld
Replies: 2
Views: 934

Re: Scaling to lowest "native" resolution with Gamera and LightWorld

hi i made maid64. i looked at the code and im sorry but i cant realy change anything to my side of the library. light world is using a ton of shaders and canvases and ends up drawing to the screen directly as far as i understand the code. if you can find or intercept the the shader thats the last on...
by adekto
Thu Sep 29, 2016 10:55 am
Forum: General
Topic: GBJam 5 starter kit
Replies: 0
Views: 1621

GBJam 5 starter kit

hi everyone, just found there is a jam going on with a gameboy theme https://itch.io/jam/gbjam-5 so for anyone who wants to join up i made a little starter kit that sets up love2D so it will have only 4 colors that you can choose and scales up correctly with my maid64 scaler GBJ.love (bonus feature ...
by adekto
Mon Sep 12, 2016 5:25 pm
Forum: Libraries and Tools
Topic: [lib] maid64 - easy low resolution scaling system
Replies: 14
Views: 4283

Re: [lib] maid64 - square low resolution system

new stuff
  • added mouse suport
    added a sprite sheet thing... idk its a easy quad segmenter
maid64 version 1.1
maid64.love
maid64 version 1.5
https://github.com/adekto/maid64
by adekto
Wed May 25, 2016 7:32 pm
Forum: Support and Development
Topic: Micro transactions?
Replies: 5
Views: 1504

Re: Micro transactions?

how would you even write somthing like this? iv been looking into this but how to call stuff (im looking at mobile specificly) but idk how to set a step outside of love2D and into like ios? appdeligate somthing SKProductsRequest somthing SKPayment