Search found 2662 matches

by zorg
Thu Sep 12, 2019 2:08 pm
Forum: Support and Development
Topic: Confused about assignments
Replies: 10
Views: 841

Re: Confused about assignments

The upside of it is that it's predictable; no matter how many results a function returns, you can always be sure, that if you have another value in the next "slot" after the function call, that won't be moved around. (including the case where the function doesn't return even one value) That said, th...
by zorg
Thu Sep 12, 2019 2:03 pm
Forum: Support and Development
Topic: Does Love 2D support video with an alpha channel for video overlay?
Replies: 6
Views: 230

Re: Does Love 2D support video with an alpha channel for video overlay?

Alternatively, if you can sacrifice some shades of black, for instance, you could just use that one video (encoded as an ogv without an alpha channel i mean) and use a simple shader where you discard / draw 100% transparent where the video pixels are below a combined rgb threshold (i'd say 0.0,0.0,0...
by zorg
Thu Sep 12, 2019 9:23 am
Forum: Support and Development
Topic: is there a list of the best software development companies?
Replies: 5
Views: 599

Re: is there a list of the best software development companies?

Only bumping this thread because, as it turns out about a year later, OP is indeed a bot.
proof: https://love2d.org/forums/viewtopic.php ... 33#p229436
So along with that post, this thread can be sent to the fjords as well.
by zorg
Thu Sep 12, 2019 3:45 am
Forum: Support and Development
Topic: Quads have borders from neighbours (Tileset)
Replies: 7
Views: 464

Re: Quads have borders from neighbours (Tileset)

@raidho36
Or they can just use array images that don't suffer from bleeding artifacts, as was stated above, with the only downside of all tiles needing to be the same size. :v
by zorg
Sun Sep 08, 2019 9:20 am
Forum: Support and Development
Topic: Lower performance on better hardware?
Replies: 8
Views: 471

Re: Lower performance on better hardware?

From wikipedia: The performance difference comes in the firmware controlling the card.[citation needed] Given the importance of speed in a game, a system used for gaming can shut down textures, shading, or rendering after only approximating a final output—in order to keep the overall frame rate high...
by zorg
Tue Sep 03, 2019 4:35 pm
Forum: Support and Development
Topic: Löve2d: Android the apk file contains my game.love file.
Replies: 2
Views: 315

Re: Löve2d: Android the apk file contains my game.love file.

+1 for the list
https://love2d.org/forums/viewtopic.php?f=3&t=85955

Also, Duke Nukem 3D (and more recently, Ion Mai- i mean Fury) uses Ken Silverman's build engine, which also has all assets inside .grp files one can open with minimal effort.
by zorg
Sat Aug 31, 2019 3:14 pm
Forum: Support and Development
Topic: Highly-nested table is causing weird errors...
Replies: 11
Views: 796

Re: Highly-nested table is causing weird errors...

It turns out it's due to a fundamental flaw in Lua's logic. Lua does not allow tables to be referenced more than 2 layers deep for whatever reason unless you use metatables. I think I'm going to have to move over to C#. Lua is just too limited for my needs. It's a shame because LOVE Is a fantastic ...
by zorg
Sat Aug 24, 2019 11:10 pm
Forum: Support and Development
Topic: Source:play() fails
Replies: 10
Views: 1307

Re: Source:play() fails

https://ci.appveyor.com/project/AlexSzpakowski/love
Here's the latest you should be trying anyway.
Also, it's a public website, and technically, you're not distributing anything, slime is; this is just linking to that site. :|
by zorg
Tue Aug 20, 2019 3:51 pm
Forum: General
Topic: Building a Free Library of Images for Everyone
Replies: 117
Views: 107931

Re: Building a Free Library of Images for Everyone

No need to ask the mods when it's already a rule. Updating two threads with the same content is nothing but a waste of time, space and patience. Technically the etiquette quote is more about posting twice one after another in the same thread, and since it's only once per week or so, i'd consider th...
by zorg
Wed Aug 14, 2019 12:40 pm
Forum: Support and Development
Topic: Is there a way to simulate a mouse click?
Replies: 2
Views: 530

Re: Is there a way to simulate a mouse click?

it's possible if you mess with the windows libs through ffi, but i don't have the exact knowledge what you'd need to load in (if anything) and what you'd need to define and call.

Edit: This might be helpful:
https://stackoverflow.com/questions/516 ... -from-code