Search found 47 matches

by Cucurbitacée
Mon Oct 20, 2014 5:40 pm
Forum: Support and Development
Topic: quad problem?
Replies: 4
Views: 1469

Re: quad problem?

I will not be very helpful, but you should update to the latest version of LÖVE, as you get an error for a function that doesn't exists anymore. You can now use love.graphics.draw instead of love.graphics.drawq.
by Cucurbitacée
Thu Oct 16, 2014 3:59 pm
Forum: Support and Development
Topic: Common game translations
Replies: 93
Views: 22423

Re: Common game translations

Sure, extra IDs for plural/singular clarification would work. :awesome:
by Cucurbitacée
Thu Oct 16, 2014 2:35 pm
Forum: Support and Development
Topic: Shader and canvas position issue.
Replies: 0
Views: 1046

Shader and canvas position issue.

Hello there, At the moment I'm trying to clone Nebulus, a game that I loved on my C64. Like most I do, it won't go very far, but it's still interesting on a learning point of view. Anyway, the game features towers in the middle of the water, and I'm trying to make a mirror/wave effect. For this I'm ...
by Cucurbitacée
Wed Oct 15, 2014 7:30 pm
Forum: Support and Development
Topic: Common game translations
Replies: 93
Views: 22423

Re: Common game translations

Ok, I'll try to list the "problematic" IDs: All the following ones have a singular or plural problem depending on the value of the variable $1, if it's above 1, it should be plural. I think it can be a problem in English and most probably in other languages too for some of them. loadingfn , Fichier ...
by Cucurbitacée
Tue Oct 14, 2014 6:43 pm
Forum: Support and Development
Topic: Common game translations
Replies: 93
Views: 22423

Re: Common game translations

That's a great idea! I've noticed some mistakes and missing for the French text, I'm editing at the moment... :crazy: EDIT: I'm done with the French translation, but in some case it will read strangely as it would require two different IDs for French where in English only one would fit. On the same ...
by Cucurbitacée
Mon Aug 04, 2014 7:16 pm
Forum: Games and Creations
Topic: Air Taxi [Version 0.2]
Replies: 16
Views: 5038

Re: Air Taxi [Version 0.2]

I took a screenshot using the built-in function, and I get a normal image :
Image

But what I really have on screen is:
Image

I think it must a Löve or even a SDL issue, though. :P
by Cucurbitacée
Mon Aug 04, 2014 6:37 pm
Forum: Games and Creations
Topic: Air Taxi [Version 0.2]
Replies: 16
Views: 5038

Re: Air Taxi [Version 0.2]

It really looks and feels better, congratulations. :awesome: But I'd like to report a problem. :joker: The fullscreen doesn't work on Mac OSX, I just got garbage on screen. I've stumbled across a similar problem when I was toying with fullscreen some time ago. I guess the available fullscreen mode a...
by Cucurbitacée
Tue Jul 29, 2014 7:43 pm
Forum: Support and Development
Topic: Need help with multiple objects
Replies: 2
Views: 906

Re: Need help with multiple objects

Hi, I've just looked at your code and here is what I would do: Create a table to hold the enemies, like this: enemies = {} In the function enemy.new , replace this instruction return enemyStat by this: table.insert(enemies, enemyStat) Replace the functions to update and draw the enemy by an iteratio...
by Cucurbitacée
Tue Jul 29, 2014 7:27 pm
Forum: Support and Development
Topic: Ugly outlines
Replies: 4
Views: 710

Re: Ugly outlines

Hi, This happened to me before, that's because you are drawing at x coordinate that is not an integer. Here is what I did to fix it: function player.draw() if love.keyboard.isDown('left') == false and love.keyboard.isDown('right') == false and player.y == 528 and player.facingR then player.idleRAnim...
by Cucurbitacée
Tue Jul 29, 2014 9:18 am
Forum: Games and Creations
Topic: Air Taxi [Version 0.2]
Replies: 16
Views: 5038

Re: Air Taxi [Version 0.1]

Very nice, I loved Space Taxi on the C64. :3 Maybe my memory is a bit wrong, but it seems that your version is harder than the original one. I remember that the taxi could bounce a bit if you landed a bit too fast, here the taxi explodes very easily. :?

Or maybe I just suck. :crazy: