Search found 235 matches

by scutheotaku
Sat Dec 21, 2013 12:10 am
Forum: Games and Creations
Topic: Mission on Gestein 9 | <48 hour, almost LD28 platformer
Replies: 6
Views: 1414

Re: Mission on Gestein 9 | <48 hour, almost LD28 platformer

About the level transitions: I push buttons to move the ship and go to the end of the level. When the level transition occurs, I might still be pushing those buttons, which may lead me to lose somehow. The first time, I couldn't see what happened, cause it was too fast... I think it was from the se...
by scutheotaku
Thu Dec 19, 2013 11:45 pm
Forum: Games and Creations
Topic: Mission on Gestein 9 | <48 hour, almost LD28 platformer
Replies: 6
Views: 1414

Re: Mission on Gestein 9 | <48 hour, almost LD28 platformer

Thanks for the comments! Gave up after automatically losing because of two different level transitions. Can you please explain what you mean by this? How are you "automatically" losing because of the level transitions? Are the level transitions somehow killing the player, or do you mean that you're ...
by scutheotaku
Thu Dec 19, 2013 10:24 am
Forum: Games and Creations
Topic: Mission on Gestein 9 | <48 hour, almost LD28 platformer
Replies: 6
Views: 1414

Mission on Gestein 9 | <48 hour, almost LD28 platformer

Hi everyone! Here is my little game, " Mission on Gestein 9 ". It's a platformer of sorts, all based around the idea of taking an energy capsule with you through various stages while dodging enemies and making tricky "jumps." I started this game for this most recent Ludum Dare, but unfortunately lif...
by scutheotaku
Tue Jul 02, 2013 3:23 pm
Forum: General
Topic: Creating a complex game
Replies: 14
Views: 2842

Re: Creating a complex game

For OOP (and assuming you want class-based OOP), let me recommend: https://www.love2d.org/wiki/MiddleClass Though I would suggest learning to make your own class system before using a class lib, just so that you REALLY understand how it works: http://www.lua.org/pil/16.html ^don't tackle that unless...
by scutheotaku
Tue Jul 02, 2013 2:58 pm
Forum: General
Topic: Yay, view frustum culling!
Replies: 6
Views: 2456

Re: Yay, view frustum culling!

Yeah, this is pretty simple, but nice job nonetheless. That being said, I think it'd be more useful if you took into account the width and height of what you are deciding whether to draw. As it is now, if you have a 32x32 rectangle whose origin is (0,0) and its x position is -1, it would return fals...
by scutheotaku
Mon Jul 01, 2013 12:08 am
Forum: Games and Creations
Topic: bulletLÖVE
Replies: 7
Views: 2439

Re: bulletLÖVE

Seems pretty cool! I like the menu a lot, and the gameplay seemed pretty tight. The bullet patterns were fairly simple for bullet hell games, but I assume that they do get (or would have gotten) more complicated later on. Though, is there only one stage? Because after I killed the first enemy (or he...
by scutheotaku
Sun Jun 30, 2013 3:40 pm
Forum: General
Topic: Laying out code opinions?
Replies: 28
Views: 5458

Re: Laying out code opinions?

If we're linking to different coding conventions/styles, I'm a big fan of the ones John Carmack wrote out for the Doom 3 team. While it doesn't all apply to Lua, much of it does (just as with Torvalds'). http://fd.fabiensanglard.net/doom3/CodeStyleConventions.pdf (Original .doc version: ftp://ftp.i...
by scutheotaku
Sun Jun 30, 2013 5:36 am
Forum: Games and Creations
Topic: Space Dungeon [working title] WIP
Replies: 3
Views: 3322

Space Dungeon [working title] WIP

Here I am, announcing my current project (a WIP): Space Dungeon (working title) . https://dl.dropboxusercontent.com/u/17269775/dungeonMan-screenie.png Synposis of game, as well as general direction, assorted, unorganized notes: Space Dungeon is a fast-paced, arcade-ish action game. In some ways, you...
by scutheotaku
Sun Jun 30, 2013 12:58 am
Forum: General
Topic: Laying out code opinions?
Replies: 28
Views: 5458

Re: Laying out code opinions?

If we're linking to different coding conventions/styles, I'm a big fan of the ones John Carmack wrote out for the Doom 3 team. While it doesn't all apply to Lua, much of it does (just as with Torvalds'). http://fd.fabiensanglard.net/doom3/CodeStyleConventions.pdf (Original .doc version: ftp://ftp.id...
by scutheotaku
Fri Jun 28, 2013 1:18 am
Forum: Support and Development
Topic: CrossBridge (c/c++ to flash) is now open source
Replies: 10
Views: 2152

Re: CrossBridge (c/c++ to flash) is now open source

This. A LOT of Flash developers are releasing their Flash games & programs as Android (and iOS) apps through the Adobe Air platform. A lot of things in the Google Play Store and iOS App Store that you wouldn't think are Flash, are. And it is super simple to make games in flash that work on android....