Search found 58 matches
- Wed Feb 26, 2014 10:33 pm
- Forum: General
- Topic: Hacking/Modding Love Games
- Replies: 6
- Views: 1842
Re: Hacking/Modding Love Games
So you executed a love app from within your own love app, and copied out the global environment? Assuming Flappy Love is not compiled to bytecode, then that exercise is a bit pointless since you already have full access to the source. You should try this on a love app that IS compiled and see if yo...
- Wed Feb 26, 2014 1:58 am
- Forum: Games and Creations
- Topic: Hotdog Adventures
- Replies: 0
- Views: 842
Hotdog Adventures
Hahahahaha, yea so this isn't much... It's a game about a hotdog and it's adventures. I made it in my spare time at school, for the purpose of having something to play in my spare time at school, which is a great example as to why programing comes in handy in many different faucets of life. Have fun...
- Fri Aug 23, 2013 3:11 am
- Forum: Libraries and Tools
- Topic: Tile-Based Physics
- Replies: 2
- Views: 1068
Re: Tile-Based Physics
You can tap the jump button really fast and your man will fly up. Set a bool in your code, and only apply upward force to the player when the bool is true. When you press the jump button, it's set to false, and won't be true again until the player collides with a tile. That will make me unable to pr...
- Wed Aug 07, 2013 3:56 am
- Forum: Support and Development
- Topic: *WIP* [Tutorial] Making a platformer for beginners!
- Replies: 5
- Views: 2786
Re: [Tutorial] Making a platformer for beginners!
Better intro to the skeleton than I could ever find. Someone should link this in the wiki.
- Wed Aug 07, 2013 3:51 am
- Forum: Support and Development
- Topic: Help with some Collision Errors
- Replies: 2
- Views: 954
Re: Help with some Collision Errors
The 100 and 300 blocks are the only blocks with problems I am experiencing: the character files around inside the block. Don't know why... Yea, that is the problem I am getting too, but on different occasions it will be different blocks. Sometimes they all collide fine, some times its just 200 and ...
- Tue Aug 06, 2013 8:46 pm
- Forum: Support and Development
- Topic: Help with some Collision Errors
- Replies: 2
- Views: 954
Help with some Collision Errors
Hello there! I am having quite a bit of trouble on some collision detection. I am using Kirito's bump.lua, here is where I THINK the problem is. --from main.lua, bump's main callback function bump.collision(item1,item2,dx,dy) item1:shouldCollide(item2,dx,dy) item2:shouldCollide(item1,dx,dy) end --fr...
- Fri Jul 26, 2013 5:40 am
- Forum: Libraries and Tools
- Topic: a Worldmap generator - new version with Biome generation
- Replies: 6
- Views: 2344
Re: a Worldmap generator - new version with Biome generation
Really cool, I like it a lot. I noticed that islands that are around 10-15 pixels wide will register as sea, and be biome 0. Just though Id let you know.
EDIT: I looked a little closer, and the program recognizes the island, it just isnt showing up as a Biome, idk why but yea what I said is wrong.
EDIT: I looked a little closer, and the program recognizes the island, it just isnt showing up as a Biome, idk why but yea what I said is wrong.
- Wed Jul 24, 2013 12:06 am
- Forum: Games and Creations
- Topic: Bow Quest Adventure Hero
- Replies: 11
- Views: 3274
Re: Bow Quest Adventure Hero
I've been waiting for this 

- Thu Jul 18, 2013 6:31 pm
- Forum: Games and Creations
- Topic: Lone Explorer of the Cosmos
- Replies: 7
- Views: 2514
Re: Lone Explorer of the Cosmos
It looks really cool but the game crashes and the window becomes unresponsive when I hit the left mouse button. I think it might be getting stuck in a loop somewhere.
- Sun Jul 07, 2013 5:26 am
- Forum: General
- Topic: Text File Help?
- Replies: 13
- Views: 4678
Re: Text File Help?
I dont know why you wouldn't just put the map in an array... You could do map={ -- I think it;s called a two dimensional array. {1,1,1,1}, {1,0,0,1}, {1,0,0,1}, {1,1,1,1} } and then loop through the tables with two for loops. for i=1,#map do -- loop through the rows for ii=1,#map[i] do -- loop throu...