Search found 18 matches

by jordan4ibanez
Fri Jan 31, 2020 2:56 am
Forum: Games and Creations
Topic: Fakeman, a ghetto pacman clone
Replies: 9
Views: 5037

Re: Fakeman, a ghetto pacman clone

So I got the shaders right, but it slowed the game down, but this is what it looks like for now, with shaders disabled
https://youtu.be/SWI9TNtLRBc
by jordan4ibanez
Thu Jan 30, 2020 6:48 pm
Forum: Games and Creations
Topic: Fakeman, a ghetto pacman clone
Replies: 9
Views: 5037

Re: Fakeman, a ghetto pacman clone

Some of the pellets are inaccessible. You resolve this by finding all "islands" and making sure that there's only one of it, by breaking some walls between separate islands. I fixed that for now, created a stock map temporarily. Also, shaders are moving along. (A glitch from earlier) Untitled.png
by jordan4ibanez
Sat Jan 25, 2020 12:56 am
Forum: Games and Creations
Topic: Fakeman, a ghetto pacman clone
Replies: 9
Views: 5037

Re: Fakeman, a ghetto pacman clone

It would be nice if it played a bit more like OG pacman, i.e. the character never stops and the walls are thin plates instead of solid bricks, and the ghosts are somewhat trying to catch you so you need to use powerups (and strategically too). With a bit of effort an infinite version could be made,...
by jordan4ibanez
Wed Jan 22, 2020 5:30 am
Forum: Games and Creations
Topic: Fakeman, a ghetto pacman clone
Replies: 9
Views: 5037

Re: Fakeman, a ghetto pacman clone

raidho36 wrote:
Tue Jan 14, 2020 9:21 pm
You'll have to edit your post because it got messed up, most notably there's no download link.
I uploaded a new version that properly scales to the screen size, also there is now pathfinding, but "demons" seem to want to stack on top of each other
by jordan4ibanez
Thu Jan 16, 2020 2:14 am
Forum: Games and Creations
Topic: Fakeman, a ghetto pacman clone
Replies: 9
Views: 5037

Re: Fakeman, a ghetto pacman clone

raidho36 wrote:
Tue Jan 14, 2020 9:21 pm
You'll have to edit your post because it got messed up, most notably there's no download link.
Thanks! Fixed
by jordan4ibanez
Tue Jan 14, 2020 2:08 am
Forum: Games and Creations
Topic: Fakeman, a ghetto pacman clone
Replies: 9
Views: 5037

Fakeman, a ghetto pacman clone

Here is Fakeman, a weird ghetto pacman clone. You run around a random level, eat all the pellets to move to the next level, and pickup powerups to eat ghosts. Don't run out of lives or you DIE! Infinite also! fakeman.png control: arrow keys, f5 to generate a new map Download the source code here! ht...
by jordan4ibanez
Tue Dec 12, 2017 4:39 pm
Forum: Support and Development
Topic: Texture Mapping To Collision Detection Objects?
Replies: 1
Views: 775

Texture Mapping To Collision Detection Objects?

You can draw a polygon using love.graphics.polygon("line", obj.b:getWorldPoints(obj.s:getPoints())).

But how does one go about mapping a texture to the world object?
by jordan4ibanez
Fri Dec 08, 2017 11:21 pm
Forum: Games and Creations
Topic: Open Terrarium
Replies: 3
Views: 2110

Re: Open Terrarium

That's fixed in the latest release, right now I'm rewriting everything to utilize the built in collision detection instead of my strange point based one.
by jordan4ibanez
Fri Dec 08, 2017 11:15 pm
Forum: Support and Development
Topic: Integrating Love Into Geany
Replies: 3
Views: 2226

Integrating Love Into Geany

I would like to preface this, by stating that all of the resources I've looked up on the wiki are very outdated for Linux. First off, VTE integration. Open up your package manager/terminal/software manager and search vte and the vte terminal package will come up. Install it. Now integrate it in the ...
by jordan4ibanez
Thu Jul 13, 2017 1:57 am
Forum: Games and Creations
Topic: Open Terrarium
Replies: 3
Views: 2110

Open Terrarium

This is a simple sandbox game like Minecraft 2d or Terraria, but more like Minetest right now.

https://github.com/jordan4ibanez/Open-Terrarium

Nothing too crazy, but it's a bit fun to mess around with.