Search found 18 matches

by danbo
Thu Oct 13, 2016 4:44 pm
Forum: Games and Creations
Topic: BLUE REVOLVER [full ver released!]
Replies: 10
Views: 6905

Re: BLUE REVOLVER [full ver released!]

and about 2 years later i have updated the op... game is fully released, though we've got a few patches and updates ahead of us!
by danbo
Sat Jan 24, 2015 9:37 pm
Forum: Games and Creations
Topic: BLUE REVOLVER [full ver released!]
Replies: 10
Views: 6905

Re: BLUE REVOLVER

Not very original gameplay, but I am stunned. Very well excecuted, very polished, wonderful art, great music, and overall a very thrilling demo. Can't wait to see more! Some minor bugs: - Twitter prompt can't be responded to with gamepad (custom controls) - Sometimes in transitions (beginning of th...
by danbo
Tue Jan 20, 2015 5:15 am
Forum: Games and Creations
Topic: BLUE REVOLVER [full ver released!]
Replies: 10
Views: 6905

Re: BLUE REVOLVER

we have to tread a really fine line with readability given the type of game it is - so outside of really exceptional circumstances i'm hesitant to put any screenshake in. as for your second point, i half want to remake them into something like "drill missiles" that more clearly burrow into...
by danbo
Tue Jan 20, 2015 4:21 am
Forum: Games and Creations
Topic: BLUE REVOLVER [full ver released!]
Replies: 10
Views: 6905

BLUE REVOLVER [full ver released!]

http://i.imgur.com/3DelV0P.png hi there! this is the manic shooter a few friends and i have been working on for 2 years now. it's finally fully released and on steam, itch.io, or direct from us through humble! you can check out the trailer here: 7IP6Qz8G-CM website | itch.io | steam | presskit (scr...
by danbo
Fri Sep 12, 2014 6:30 pm
Forum: Libraries and Tools
Topic: Quickie [was: Immediate Mode Gui]
Replies: 70
Views: 37390

Re: Quickie [was: Immediate Mode Gui]

Hi there! I hope I haven't missed an answer to this question, but I'd like to override the mouse position getter for Quickie. I don't really know much about metatables etc, but given that it's mentioned in this commit, how do I do this? https://github.com/vrld/Quickie/blob/master/mouse.lua Love the ...
by danbo
Tue Sep 02, 2014 11:23 am
Forum: Games and Creations
Topic: [LD30]「RED ENTITY」
Replies: 5
Views: 2710

Re: [LD30]「RED ENTITY」

There's not much to really learn from, but I'm trying to learn how to organize code. Should I put a lot on my main.lua? Should I separate most of it? If so, then what should I separate? hard lyfe There's no hard right or wrong answer with this stuff, different people organize their lua projects in ...
by danbo
Tue Aug 26, 2014 6:02 pm
Forum: Games and Creations
Topic: [LD30]「RED ENTITY」
Replies: 5
Views: 2710

Re: [LD30]「RED ENTITY」

Cryogenical wrote:Extremely nice, gonna take a long look at your code and try to learn from it.
Please don't! You will learn bad things.
by danbo
Tue Aug 26, 2014 4:26 pm
Forum: Games and Creations
Topic: [LD30]「RED ENTITY」
Replies: 5
Views: 2710

[LD30]「RED ENTITY」

http://i.imgur.com/DMWPdIS.png Hey folks! Just got done with my latest LD30 jam game, and this time I had some actual artists on board. http://i.minus.com/ibcaEKbZRCb5Io.gif ...you can tell, right? Our interpretation of the LD30 theme was two seperate but joined entities and how they approach thing...
by danbo
Tue May 06, 2014 10:29 pm
Forum: Games and Creations
Topic: [LD29] Burrow Down
Replies: 10
Views: 5754

Re: [LD29] Burrow Down

I went back and did a quick dev commentary thing on this.

https://www.youtube.com/watch?v=PKCXoGcWJkU

Not _too_ much about the coding side of things, but people might find it interesting.
by danbo
Tue Apr 29, 2014 12:07 pm
Forum: Games and Creations
Topic: [LD29] Burrow Down
Replies: 10
Views: 5754

Re: [LD29] Burrow Down

Thanks for the feedback! Yeah, I saw a lot of people using the sword through walls when enemies cluster up at the other side. Probably need to make the enemies a bit smarter / better balanced in addition to slowing the sword when it's in a wall. Mouse capture, fullscreen, scaling modes... all nice t...