Search found 159 matches
- Sat Jan 02, 2021 6:55 pm
- Forum: Games and Creations
- Topic: HeroGameCo - Anagrams
- Replies: 2
- Views: 3855
Re: HeroGameCo - Anagrams
Hello everyone! This is Carl from Hero Game Co. We released Anagrams on Steam and itch.io a few days ago! :awesome: Thank you so much to everyone who helped us test and develop this game (particular thanks to CognizanceGaming :nyu: ) We've had a few mentions on various sites: https://linuxgameconsor...
- Mon Dec 14, 2020 4:43 am
- Forum: Games and Creations
- Topic: HeroGameCo - Anagrams
- Replies: 2
- Views: 3855
HeroGameCo - Anagrams
Hi! This is CaptainMaelstrom from HeroGameCo. We're releasing our first game, Anagrams , before the end of the year. Today we're starting our first public beta test. Our Steam page: https://store.steampowered.com/app/1345940/Anagrams/ steam_anagrams.PNG If you'd like to try the game, send me a priva...
- Sun Nov 17, 2019 7:16 pm
- Forum: General
- Topic: Coverage reports in LOVE
- Replies: 9
- Views: 4181
Re: Coverage reports in LOVE
I went to my love2d directory and swapped the existing LOVE 11.3 file called "lua51.dll" with the "lua5.1.dll" downloaded from: https://sourceforge.net/projects/luabinaries/files/5.1.4/Windows%20Libraries/lua-5.1.4_Win64_dll12_lib.zip/download Note: I'm using the 64-bit zipped Wi...
- Sun Nov 17, 2019 5:12 am
- Forum: General
- Topic: Coverage reports in LOVE
- Replies: 9
- Views: 4181
Re: Coverage reports in LOVE
ivan and raidho36, I hadn't considered the added difficulty of testing/covering LuaJIT so thanks for making me aware of that extra gotcha. JoshGrams, thanks for showing me that. I found more init options here: https://keplerproject.github.io/luacov/doc/modules/luacov.defaults.html#modules I'm now se...
- Fri Nov 15, 2019 3:47 pm
- Forum: General
- Topic: Coverage reports in LOVE
- Replies: 9
- Views: 4181
Coverage reports in LOVE
Has anybody successfully created coverage reports working in LOVE? I've tried luacov (https://keplerproject.github.io/luacov/) but been unsuccessful. I can set the require paths so that the luacov lib loads ok, I can start it and know it's collecting stats, but I haven't been able to figure out how ...
- Fri Nov 15, 2019 3:09 pm
- Forum: General
- Topic: LÖVE 11.3 released!
- Replies: 37
- Views: 539550
Re: LÖVE 11.3 released!
Thanks LOVE team!




- Wed May 15, 2019 1:34 pm
- Forum: Games and Creations
- Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
- Replies: 16
- Views: 10861
Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG
Looks really cool! I saw from your instagram that you picked up the Jesse Schell book. I love that one. Very insightful.
Best of luck on development and I hope to try this game one day.
Best of luck on development and I hope to try this game one day.
- Sun Jul 22, 2018 2:49 pm
- Forum: Support and Development
- Topic: Looking for help on a lot of things, need some awesome people to assist.-The Dream Of Coding and Knowing Nothing.
- Replies: 5
- Views: 2227
Re: Looking for help on a lot of things, need some awesome people to assist.-The Dream Of Coding and Knowing Nothing.
Just to add to the conversation -- it sounds like you're on the right track. There are a lot of resources available for lua and LOVE2D. Some are targeted towards beginners, others not. But the main thing is just to always keep learning. I've been programming for about 8 years and 6 or so of those ha...
- Sun Jul 22, 2018 2:39 pm
- Forum: Games and Creations
- Topic: Phibonacci: a 2048-like game with the Fibonacci numbers
- Replies: 2
- Views: 2925
Re: Phibonacci: a 2048-like game with the Fibonacci numbers
This is pretty neat. Thanks for sharing.
- Mon May 07, 2018 7:28 pm
- Forum: Support and Development
- Topic: Can't detect home/end KeyConstants
- Replies: 2
- Views: 1235
Can't detect home/end KeyConstants
My laptop doesn't have a discrete home or end key. Instead, I have to enable Num Lock and then press keypad 7 or keypad 1 respectively to send home/end keypresses to applicaitons. All the applications I use regularly seem to detect home/end just find when I have num lock enabled. However, I can't fi...