Search found 206 matches

by xXxMoNkEyMaNxXx
Mon Dec 04, 2017 3:47 am
Forum: Libraries and Tools
Topic: Textured Polygons for All!
Replies: 141
Views: 37439

Re: Textured Polygons for All!

Returned from the grave to clarify that I would like people to use this as they see fit (something like an MIT liscence), just give me credit for my math! I love what you've done with it ghurk, I hope that people will continue to make useful modifications to this as long as it is still relevant. I a...
by xXxMoNkEyMaNxXx
Fri Nov 13, 2015 2:33 am
Forum: Libraries and Tools
Topic: Volumetric Fog
Replies: 2
Views: 1098

Re: Volumetric Fog

Additional attachment:
Coloured Fog vIDK.love
This is how the program was when I left it. I'm not sure what my previous approach was based off of. This one is completely solved and is based off of how much light is received assuming it bounces once.
(620.63 KiB) Downloaded 96 times
by xXxMoNkEyMaNxXx
Fri Nov 13, 2015 2:31 am
Forum: Libraries and Tools
Topic: Volumetric Fog
Replies: 2
Views: 1098

Volumetric Fog

I did this back in 2013, thought I had posted it... woohoo foggy all the different versions have something interesting about them... and they will all make your GPU cry if you go fullscreen... I don't have much to say because I made these a long time ago... g5dTwzjVxsg Controls: wasd, space goes up,...
by xXxMoNkEyMaNxXx
Thu Nov 12, 2015 12:38 am
Forum: Libraries and Tools
Topic: Motion Blurred Odometer
Replies: 2
Views: 993

Re: Motion Blurred Odometer

when i use the binary one there's a point where it just stops. I blame floating point numbers! you should thing about animating the other numbers too. All the numbers are motion blurred. They are not always moving though, in fact they are stationary most of the time, which is why you see the number...
by xXxMoNkEyMaNxXx
Thu Nov 12, 2015 12:13 am
Forum: Libraries and Tools
Topic: Motion Blurred Odometer
Replies: 2
Views: 993

Motion Blurred Odometer

Ah yes, it's been quite a while since I've posted on this forum, or even used Love2D. I've been making a bhop game on Roblox. And a lot of doing nothing. Well, I finally gathered enough shreds of motivation to actually do something interesting. I had been thinking of how this would look pretty cool ...
by xXxMoNkEyMaNxXx
Wed Apr 02, 2014 7:47 am
Forum: Games and Creations
Topic: Tower Defence (0.6.2)
Replies: 14
Views: 5236

Re: Tower Defence (24h Game Jam)

I clicked a bunch and got this:
love 2014-04-02 00-44-38-84.png
love 2014-04-02 00-44-38-84.png (14.94 KiB) Viewed 4306 times
Looks promising though!
You should allow the window to be resized.
by xXxMoNkEyMaNxXx
Sat Mar 22, 2014 8:51 am
Forum: Libraries and Tools
Topic: GPU accelerated volumetric shadowbuffer
Replies: 11
Views: 3428

Re: GPU accelerated volumetric shadowbuffer

This looks great! To make it as complicated as possible, I would be trying to use a solved integral, but you would probably end up with erf or Ei, so you'd have to implement them if they come up... I like solved integrals. Also, since this is in 2D, wouldn't it be an area-metric shadow buffer? :rofl:
by xXxMoNkEyMaNxXx
Fri Feb 21, 2014 11:18 pm
Forum: Libraries and Tools
Topic: IRC-Like TCP Chat program
Replies: 2
Views: 1278

Re: IRC-Like TCP Chat program

No, I just made it to talk with my friends and to see if I could make it, the only available commands are: /ip x.x.x.x:port /connect /name name If you're hosting the server you can see how many clients are connected, but names are done client side (this is bad, I know) On a side note, I didn't notic...
by xXxMoNkEyMaNxXx
Thu Feb 20, 2014 9:07 am
Forum: Libraries and Tools
Topic: IRC-Like TCP Chat program
Replies: 2
Views: 1278

IRC-Like TCP Chat program

This is the first time I've ever made anything like this! :awesome: It's basically a text chat room for whoever joins. It's pretty bare bones, but I just wanted to see if I could do it. Start the client, and type these commands to join the server running on my computer: /ip 184.65.76.129 /connect Fo...
by xXxMoNkEyMaNxXx
Tue Feb 04, 2014 10:45 pm
Forum: Libraries and Tools
Topic: Perfect Uniform Motion Blur v1.2
Replies: 5
Views: 2549

Re: Perfect Uniform Motion Blur v1.1

I made a simplification that: shortens the code, makes it more efficient, reduces texture look-ups, and is more difficult to follow. :awesome:
Feeling like a genius level: >9000