Search found 993 matches
- Tue Feb 28, 2017 1:04 am
- Forum: Libraries and Tools
- Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
- Replies: 100
- Views: 66798
Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
Hello everyone. I am created classic pong game in 100 lines of code. I am learning programming for 1 day. Thank you for creating LIKO-12, it's awesome and i love it. [...] http://pastebin.com/VBr4K220 Hi Watola, nicely done! That's an excellent 1-day project. One potential bug you may want to be aw...
- Mon Mar 14, 2016 3:36 am
- Forum: Support and Development
- Topic: Removing OpenGL 2.1 requirement from Love 0.10.0+
- Replies: 7
- Views: 4672
Re: Removing OpenGL 2.1 requirement from Love 0.10.0+
I like geometry shaders for how they can add more detail and generate entirely new geometry, not merely subdivide. Wonderful for procedural content. It's also a better solution than most implementations of parallax mapping with occlusion, IMHO. Not really seen much in current games, I know, but Nvid...
- Mon Mar 14, 2016 2:22 am
- Forum: Support and Development
- Topic: Removing OpenGL 2.1 requirement from Love 0.10.0+
- Replies: 7
- Views: 4672
Re: Removing OpenGL 2.1 requirement from Love 0.10.0+
I saw you previous post. Linux was an unbroken chain of fail. Are you suggesting I can force Love2D to use DirectX? I know all about the technology. I've been following it since about '96. Geometry shaders FTW. I'm excited about Vulkan and everything. It's wonderful that technology is getting better...
- Mon Mar 14, 2016 2:07 am
- Forum: Support and Development
- Topic: Removing OpenGL 2.1 requirement from Love 0.10.0+
- Replies: 7
- Views: 4672
Re: Removing OpenGL 2.1 requirement from Love 0.10.0+
Since the only machine I have right now doesn't do OpenGL higher than 1.1 There are no GPUs (integrated or otherwise) produced in the last 20+ years which have such limited capabilities. [...] It sounds like your actual graphics card isn't telling LÖVE that it exists I have a Thinkpad X60 Tablet. P...
- Mon Mar 14, 2016 1:22 am
- Forum: Support and Development
- Topic: Enabling drawing in love.update() - Solved!
- Replies: 3
- Views: 3196
Re: Enabling drawing in love.update()
Note that the scissor area bounds the cleared region. Wait, that's it! function love.update( dt ) local perfLength = 128 local timer = love.timer.getTime -- clear any scissor region (like the one used below) and the screen love.graphics.setScissor() love.graphics.clear() -- the following is what I'...
- Mon Mar 14, 2016 12:38 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 195965
Re: "Questions that don't deserve their own thread" thread
Hi! I'm currently getting into programming games again and I'm trying to make a breakout clone. I'm having trouble with calculating the reflecting angle when the ball bounces on a surface. ... I've searched on google but the answers I've gotten seems like overkill. calculating velocity components w...
- Mon Mar 14, 2016 12:32 am
- Forum: Support and Development
- Topic: My computer doesn't run Love anymore. Help?
- Replies: 3
- Views: 2568
Re: My computer doesn't run Love anymore. Help?
Oh, hey, look! I'm not the only one that was screwed by the recent "upgrade" in minimum system specs.
Sorry, we're in the same boat here.
Sorry, we're in the same boat here.
- Mon Mar 14, 2016 12:30 am
- Forum: Support and Development
- Topic: Enabling drawing in love.update() - Solved!
- Replies: 3
- Views: 3196
Re: Enabling drawing in love.update()
Usually a great approach, but I don't have canvas support. 

- Mon Mar 14, 2016 12:29 am
- Forum: Support and Development
- Topic: Removing OpenGL 2.1 requirement from Love 0.10.0+
- Replies: 7
- Views: 4672
Removing OpenGL 2.1 requirement from Love 0.10.0+
Since the only machine I have right now doesn't do OpenGL higher than 1.1, I've been forced to stick with the old version. If I don't even use shaders or any of that other fancy crap, why can't I disable them? And before anyone says that supporting lower than 2.1 is pointless and/or impossible, I wo...
- Mon Mar 14, 2016 12:18 am
- Forum: Support and Development
- Topic: Enabling drawing in love.update() - Solved!
- Replies: 3
- Views: 3196
Enabling drawing in love.update() - Solved!
Hi all! In my current project, I'd like to treat rendering as part of the standard game update loop. But since love.run has a love.graphics.clear() between calling love.update and love.draw, anything drawn will be immediately lost. I know I can very easily change this behaviour by moving the offendi...