Search found 993 matches

by Taehl
Tue Feb 28, 2017 1:04 am
Forum: Libraries and Tools
Topic: [LIKO-12 V0.7.1_PRE] An open-source fantasy computer made in LÖVE
Replies: 98
Views: 28436

Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d

Hello everyone. I am created classic pong game in 100 lines of code. I am learning programming for 1 day. Thank you for creating LIKO-12, it's awesome and i love it. [...] http://pastebin.com/VBr4K220 Hi Watola, nicely done! That's an excellent 1-day project. One potential bug you may want to be aw...
by Taehl
Mon Mar 14, 2016 3:36 am
Forum: Support and Development
Topic: Removing OpenGL 2.1 requirement from Love 0.10.0+
Replies: 7
Views: 1393

Re: Removing OpenGL 2.1 requirement from Love 0.10.0+

I like geometry shaders for how they can add more detail and generate entirely new geometry, not merely subdivide. Wonderful for procedural content. It's also a better solution than most implementations of parallax mapping with occlusion, IMHO. Not really seen much in current games, I know, but Nvid...
by Taehl
Mon Mar 14, 2016 2:22 am
Forum: Support and Development
Topic: Removing OpenGL 2.1 requirement from Love 0.10.0+
Replies: 7
Views: 1393

Re: Removing OpenGL 2.1 requirement from Love 0.10.0+

I saw you previous post. Linux was an unbroken chain of fail. Are you suggesting I can force Love2D to use DirectX? I know all about the technology. I've been following it since about '96. Geometry shaders FTW. I'm excited about Vulkan and everything. It's wonderful that technology is getting better...
by Taehl
Mon Mar 14, 2016 2:07 am
Forum: Support and Development
Topic: Removing OpenGL 2.1 requirement from Love 0.10.0+
Replies: 7
Views: 1393

Re: Removing OpenGL 2.1 requirement from Love 0.10.0+

Since the only machine I have right now doesn't do OpenGL higher than 1.1 There are no GPUs (integrated or otherwise) produced in the last 20+ years which have such limited capabilities. [...] It sounds like your actual graphics card isn't telling LÖVE that it exists I have a Thinkpad X60 Tablet. P...
by Taehl
Mon Mar 14, 2016 1:22 am
Forum: Support and Development
Topic: Enabling drawing in love.update() - Solved!
Replies: 3
Views: 1021

Re: Enabling drawing in love.update()

Note that the scissor area bounds the cleared region. Wait, that's it! function love.update( dt ) local perfLength = 128 local timer = love.timer.getTime -- clear any scissor region (like the one used below) and the screen love.graphics.setScissor() love.graphics.clear() -- the following is what I'...
by Taehl
Mon Mar 14, 2016 12:38 am
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 114125

Re: "Questions that don't deserve their own thread" thread

Hi! I'm currently getting into programming games again and I'm trying to make a breakout clone. I'm having trouble with calculating the reflecting angle when the ball bounces on a surface. ... I've searched on google but the answers I've gotten seems like overkill. calculating velocity components w...
by Taehl
Mon Mar 14, 2016 12:32 am
Forum: Support and Development
Topic: My computer doesn't run Love anymore. Help?
Replies: 3
Views: 662

Re: My computer doesn't run Love anymore. Help?

Oh, hey, look! I'm not the only one that was screwed by the recent "upgrade" in minimum system specs.

Sorry, we're in the same boat here.
by Taehl
Mon Mar 14, 2016 12:30 am
Forum: Support and Development
Topic: Enabling drawing in love.update() - Solved!
Replies: 3
Views: 1021

Re: Enabling drawing in love.update()

Usually a great approach, but I don't have canvas support. :(
by Taehl
Mon Mar 14, 2016 12:29 am
Forum: Support and Development
Topic: Removing OpenGL 2.1 requirement from Love 0.10.0+
Replies: 7
Views: 1393

Removing OpenGL 2.1 requirement from Love 0.10.0+

Since the only machine I have right now doesn't do OpenGL higher than 1.1, I've been forced to stick with the old version. If I don't even use shaders or any of that other fancy crap, why can't I disable them? And before anyone says that supporting lower than 2.1 is pointless and/or impossible, I wo...
by Taehl
Mon Mar 14, 2016 12:18 am
Forum: Support and Development
Topic: Enabling drawing in love.update() - Solved!
Replies: 3
Views: 1021

Enabling drawing in love.update() - Solved!

Hi all! In my current project, I'd like to treat rendering as part of the standard game update loop. But since love.run has a love.graphics.clear() between calling love.update and love.draw, anything drawn will be immediately lost. I know I can very easily change this behaviour by moving the offendi...