Search found 28 matches

by Kyrremann
Thu Sep 07, 2017 7:20 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 182023

Re: Simple Tiled Implementation - STI v0.18.2.1

Found my mistake! Had not seen the following change from one code example to the other one. local screen_width = love.graphics.getWidth() / scale local screen_height = love.graphics.getHeight() / scale So I wasn't using these two variables. To sum up the example, all I had to change from the tutoria...
by Kyrremann
Thu Sep 07, 2017 6:57 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 182023

Re: Simple Tiled Implementation - STI v0.18.2.1

Below is a working love-file. I'm going to work some more on it now, to see if I can figure out what more I'm doing wrong.

Edit: Finally got scale'ing also working. Just need to find out how to center the player in the middle of the screen. As it now travel the opposite of the camera.
by Kyrremann
Thu Sep 07, 2017 2:28 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 182023

Re: Simple Tiled Implementation - STI v0.18.2.1

I also tried following the tutorial, and yes, it's a bit outdated. Found out about the layer-thing after quite some time. Now I'm working on the movement. It helped adding the variables to `map:draw()`, but I still don't get the correct type of moving. My sprite dosn't stay in the middle of the map,...
by Kyrremann
Sat Feb 21, 2015 9:12 pm
Forum: Support and Development
Topic: [Solved] Question about slopes
Replies: 5
Views: 1438

Re: [Solved] Question about slopes

Not sure if it intentionally, but the effect that you can hang onto the roof is kinda funny.
by Kyrremann
Sat Feb 21, 2015 9:07 pm
Forum: Support and Development
Topic: Development Team Building
Replies: 15
Views: 3058

Re: Development Team Building

If you are looking for just a way for her to interact with a toy to make sounds I would look at Arduino and Processing. Specially MakeyMakey may be a good choice. See http://makeymakey.com/ Arduino is a simple (but still advance) microchip which is easily programmed from you computer. See http://ard...
by Kyrremann
Thu Feb 19, 2015 9:43 pm
Forum: General
Topic: Donation for LÖVE
Replies: 8
Views: 2022

Re: Donation for LÖVE

I didn't know that they had a donate button.
Thanks, now I have donated to :)
by Kyrremann
Thu Feb 19, 2015 9:39 pm
Forum: LÖVE-Android
Topic: List of LÖVE-Android games.
Replies: 6
Views: 5349

Re: List of LÖVE-Android games.

markgo wrote:Android: http://www.ohmygiraffe.com/
That game was instabuy!
Looking forward to try it.
by Kyrremann
Sun Feb 08, 2015 7:03 pm
Forum: Games and Creations
Topic: Synthein
Replies: 4
Views: 1776

Re: Synthein

Looks interesting, but I had trouble figuring out how to build/expand my spaceship. Manage to add a block in the front, but not around :\
by Kyrremann
Sat Jan 31, 2015 11:04 am
Forum: Games and Creations
Topic: Match-3 Physics Game
Replies: 9
Views: 1829

Re: Match-3 Physics Game

Cool idea, but I agree with micha that there should be some tip about what color you are placing next.
by Kyrremann
Fri Jan 30, 2015 11:45 pm
Forum: Support and Development
Topic: Createing Endless Texture Background
Replies: 10
Views: 3118

Re: Createing Endless Texture Background

Depending on how smooth you want to make it, you could detect when player is nearing the end of the background image, and then just draw another one. But I'm not sure if it's such a good idea to use that big of an image, it's a lot to draw that the user will not see. As long as your not expecting th...