Search found 128 matches

by Rickton
Sat Sep 22, 2018 1:51 pm
Forum: Support and Development
Topic: Linux: Modifying the LÖVE AppImage from the front page to distribute game
Replies: 0
Views: 1829

Linux: Modifying the LÖVE AppImage from the front page to distribute game

I've had some trouble building my own AppImage and getting it to work. I downloaded the LÖVE AppImage from the main site and extracted it, changed the .desktop file and icon, put my .love file in it, and changed the wrapper-love script to call love with the packaged .love file as the argument. I the...
by Rickton
Thu Sep 13, 2018 11:54 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Release Date: July 18th!
Replies: 90
Views: 98275

Re: Possession (formerly Possession 2) - Steam page up!

Sorry for the radio silence. This summer has been crazy busy for me. I moved, and then spent almost as much time out of town as I did in town. But I'm happy to announce that as of yesterday, Possession is finally gameplay complete! Now, it's not ready for release yet, because there are still some th...
by Rickton
Wed Sep 05, 2018 8:51 pm
Forum: Libraries and Tools
Topic: love-steam - Steamworks integration for LÖVE
Replies: 8
Views: 8676

Re: love-steam - Steamworks integration for LÖVE

I would assume, considering you're setting the visibility to default, that you can simply remove the declspec, and it will work. Yep, seems to. You'll need to link it against the steam dynamic library. The easiest way, considering it's probably in some weird path, is simply to pass the .so file as ...
by Rickton
Tue Sep 04, 2018 10:02 pm
Forum: Libraries and Tools
Topic: love-steam - Steamworks integration for LÖVE
Replies: 8
Views: 8676

Re: love-steam - Steamworks integration for LÖVE

I know nothing about C++, but I messed around with trying to get this to work in Linux. I made a small change to the code to to get it to compile, but haven't gotten it to actually work in LÖVE. I'll be looking at it more later, but here's what I have so far, as a starting place in case anyone else ...
by Rickton
Thu Apr 19, 2018 9:00 pm
Forum: Support and Development
Topic: Turn off automatic batching in version 11?
Replies: 4
Views: 1646

Re: Turn off automatic batching in version 11?

I don't see what else changed that could be causing it, so it'd be nice to be able to check. The internals of love.graphics have been substantially rewritten since 0.10. It takes advantage of more OpenGL 3+ features when available than before, which runs more risk of encountering bugs inside graphi...
by Rickton
Thu Apr 19, 2018 1:02 am
Forum: Support and Development
Topic: Turn off automatic batching in version 11?
Replies: 4
Views: 1646

Re: Turn off automatic batching in version 11?

Yeah, I know what batching is, I was using it manually before 11 came out. If something's wrong, it's my code interacting with the batching in some weird way, but I'd like to be able to turn the auto-batching off so I know whether I need to even look in that direction. I agree it's probably a dead e...
by Rickton
Wed Apr 18, 2018 12:23 am
Forum: Support and Development
Topic: Turn off automatic batching in version 11?
Replies: 4
Views: 1646

Turn off automatic batching in version 11?

Is there any way to turn off the automatic spritebatching? Something's causing a weird display issue for me that wasn't there when I was on 10.2 (the tile that the player character's sprite is moving to flashes briefly with a black border around it), and I want to disable the batching to see if it's...
by Rickton
Thu Feb 08, 2018 12:19 am
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Release Date: July 18th!
Replies: 90
Views: 98275

Re: Possession (formerly Possession 2) - Steam page up!

Happy New Year! It’s still early enough to say that, right? Here’s where things stand for Possession going into 2018… First of all, I thought I’d changed the Steam release date from January 2018 back in December, but apparently I didn’t save it, so it was still showing as January 2018 up until a wee...
by Rickton
Wed Nov 29, 2017 12:14 am
Forum: Support and Development
Topic: love.window.isMaximized() always returns nil?
Replies: 1
Views: 696

love.window.isMaximized() always returns nil?

Has anyone had any success with using love.window.isMaximized()? It always seems to return nil for me on Windows 10, using LOVE 10.2 Supertoast from the front page, regardless of whether or not the window is maximized (including if I maximized it using love.window.maximize()). Am I misreading what i...
by Rickton
Wed Nov 08, 2017 11:38 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Release Date: July 18th!
Replies: 90
Views: 98275

Re: Possession (formerly Possession 2) - Steam page up!

So a few weeks ago we hit a big milestone. After nearly four years in development, Possession is finally winnable! The final level and final boss have some special mechanics going on, but now they're implemented (at least as a rough first pass, I'm sure when testing comes in there's going to be a lo...