Search found 1154 matches

by davisdude
Tue Aug 22, 2017 7:02 pm
Forum: Support and Development
Topic: [solved]Is there a way to sleep/wait without freezing window?
Replies: 6
Views: 882

Re: [solved]Is there a way to sleep/wait without freezing window?

Variables are local to their scope, which is loosely "their indentation level" assuming you indent your code normally. You can still make the variables local by declaring them outside of love.load, in one of two ways: local currentSlowFrames, numberOfSlowFrames function love.load() currentSlowFrames...
by davisdude
Tue Aug 22, 2017 4:38 pm
Forum: Support and Development
Topic: [solved]Is there a way to sleep/wait without freezing window?
Replies: 6
Views: 882

Re: Is there a way to sleep/wait without freezing window?

Are you sure you're incrementing the variable correctly and have not mistyped the assignment? That's the only thing I can think of without looking at your code.
by davisdude
Tue Aug 22, 2017 2:00 pm
Forum: Support and Development
Topic: [solved]Is there a way to sleep/wait without freezing window?
Replies: 6
Views: 882

Re: Is there a way to sleep/wait without freezing window?

To do this you would need to only update every x frames, where x is the amount by which you want to slow down. For instance, if you want your game to move at 1/2 speed, you would do something like this: -- main.lua local numberOfSlowFrames = 2 local currentSlowFrames = 1 function love.update( dt ) i...
by davisdude
Sat Aug 19, 2017 11:31 pm
Forum: Games and Creations
Topic: Asteroids game with selectable ships
Replies: 15
Views: 2643

Re: Asteroids example, first playable .love file !

Looks good, especially considering your (relatively) minimal experience with the engine! My bit of feedback is somewhat nitpicky, but in general people dislike it if your game starts out full screen.
by davisdude
Fri Aug 18, 2017 5:14 pm
Forum: General
Topic: Empty blue screen
Replies: 2
Views: 466

Re: Empty blue screen

Probably, but we can't know for sure without a .love ;)
by davisdude
Sat Aug 12, 2017 11:27 pm
Forum: Support and Development
Topic: Need Help for Collision
Replies: 7
Views: 954

Re: Need Help for Collision

This works for me

Code: Select all

function CheckCol(x1,y1,w1,h1,x2,y2,w2,h2) --bounding box
	return x1 <= x2+w2 and
	x2 <= x1+w1 and
	y1 <= y2+h2 and
	y2 <= y1+h1

end
by davisdude
Tue Aug 08, 2017 3:59 pm
Forum: Support and Development
Topic: Need Help for Collision
Replies: 7
Views: 954

Re: Need Help for Collision

If you change the less than signs in the CheckCol function with less than or equal to signs, it works for me
by davisdude
Sun Aug 06, 2017 7:24 am
Forum: General
Topic: Question from a newbie
Replies: 6
Views: 1012

Re: Question from a newbie

Your problem is unrelated to chicken.jpg. Look closely at how you spelled "imange" :)
by davisdude
Sat Aug 05, 2017 11:46 pm
Forum: Support and Development
Topic: Need Help for Collision
Replies: 7
Views: 954

Re: Need Help for Collision

Hi, I'm not really sure exactly what you mean by "the older wall Ive added will be just a wall with no functions." That being said, I'm assuming what you're going for is to keep the player from going through the wall on the right side. If that is the case, you're very close. The problem is that your...
by davisdude
Sat Aug 05, 2017 11:31 pm
Forum: Support and Development
Topic: function with multiple default arguments
Replies: 4
Views: 652

Re: function with multiple default arguments

In this case, nil would be preferred over false because nil represents the absence of a variable, while false could be an argument.