Sure, but how do i know if a source was stopped or paused? Or do I have to remember that now? Before i had only to ask the source.
Search found 783 matches
Ok, this info was missing. Would be good to add this to the wiki.
But how do i know if the source was stopped or paused? Do i have to ask Source:tell ?
I don't understand all the changed of the audio api. It's very hard to get compatibility back. For example, TESound uses different states for audio channels. * Stopped * Paused * Play Now Paused and Resume are gone. Stop rewinds ... How can i now "pause" an source and resume? I can only use stop, bu...
Solved by installing the newest driver. Nothing was mentioned in the changelog, but, it works :). So either a new driver [Version: 3.3.0 - Build 10.18.14.4139] or LOVE_GRAPHICS_USE_GL2=1 setting works. Btw. 'glsl3:' true is now true, pointsize is increased as well as texturesize . What does LOVE_GRA...
do you have the latest available version? Released: 2018-04-01 You can also try setting the environment variable LOVE_GRAPHICS_USE_GL2=1 before running love from a command line and see if it works in that case, to help narrow down the problem. (You can verify whether the environment variable was su...
- Thu Apr 05, 2018 6:49 pm
- Forum: Support and Development
- Topic: External files
- Replies: 8
- Views: 1318
From the screenshot it looks like the crash is inside your graphics driver - do you have the latest available version? It's a laptop with intel chipset. I post settings tomorrow. But the curious thing is, love 0.92 and love 10.2 work correct. Only love 11.0 crashes. vYou can also try setting the en...
I think it's no bug... but this is all i can find: https://love2d.org/wiki/Effect_Constant ... Candidates