Search found 46 matches

by knorke
Sat Feb 19, 2011 2:44 am
Forum: Support and Development
Topic: love 0.7.1 does not start (Win XP)
Replies: 3
Views: 2080

Re: love 0.7.1 does not start (Win XP)

https://bitbucket.org/rude/love/issue/185/love-071-does-not-start-062-works-win-xp wrote:The current LÖVE version for Windows requires SSE2.
I hope that gets fixed because otherwise a lot of older computers that run löve just fine (like mine :crazy: ) would be left out.
Those older computers are probally a big target plattform for many löve games, it would be a shame to lose that...
by knorke
Fri Feb 18, 2011 3:14 pm
Forum: Support and Development
Topic: love 0.7.1 does not start (Win XP)
Replies: 3
Views: 2080

Re: love 0.7.1 does not start (Win XP)

Not the latest but one that works with all other games/programs I use...
But good idea, I'll try that in some weeks (atm i need pc) and maybe they have added some errorlog to love until then ;)
by knorke
Wed Feb 16, 2011 2:56 am
Forum: Support and Development
Topic: love 0.7.1 does not start (Win XP)
Replies: 3
Views: 2080

love 0.7.1 does not start (Win XP)

Hey after some break i was in the mood for löve again and downloaded 0.7.1 Sadly it does not start, when clicking love.exe nothing happens. Only the mouse cursor turns into an hourglass for half a seconde, there is no error message or logfile (at least not in love folder) In irc i was given this lin...
by knorke
Wed Dec 01, 2010 8:56 pm
Forum: Support and Development
Topic: Particle spawn radius
Replies: 5
Views: 614

Re: Particle spawn radius

Right now a particle emitter shoots all particles out of its exact coordinate. I think that can not be changed. You could move around the particle emiter using ParticleSystem:setPosition (x, y) ie to spawn in a a=100 square around the center: ParticleSystem:setPosition (x+math.random(-50,50) , y+ma...
by knorke
Sat Sep 11, 2010 6:27 am
Forum: Support and Development
Topic: What's a better way of typing this?
Replies: 19
Views: 1360

Re: What's a better way of typing this?

i was superproud when i invented

Code: Select all

players[i].is_ai = players[i].is_active and not players[i].is_ai
players[i].is_active = players[i].is_ai or not players[i].is_active
to toggle a player being a human player, ai player or not active when a button is clicked.
by knorke
Fri Sep 10, 2010 7:22 pm
Forum: Games and Creations
Topic: "Terus" project (tech demo 2)
Replies: 38
Views: 7869

Re: "Terus" project (tech demo)

nice.
from watching the video, maybe the stars should move faster the farther away they are from the center to give this "flying through stars in 3d" feeling.
ie like the windows screen saver.
by knorke
Fri Sep 10, 2010 7:19 pm
Forum: Games and Creations
Topic: XAN in Love WIP -- Help Moving forward.
Replies: 16
Views: 7256

Re: XAN in Love WIP -- Help Moving forward.

ill try the game later. does anyone know a good way to snap the rocks to a '7x7 grid. try diving and multiplying: snap_pos_x = int (pos_x / 7) * 7 by int i mean removing the decimal places. i think in lua there is math.floor () for rounding ie like this snap_pos_x = int (160 / 7) * 7 = int (22,85714...
by knorke
Fri Sep 10, 2010 7:06 pm
Forum: Libraries and Tools
Topic: Löve stock backgrounds
Replies: 5
Views: 719

Re: Löve stock backgrounds

you mean stuff like scrolling starfields etc?
sounds like a good way to make grahpically simple games more interessting to look at.
thumbs up.
by knorke
Sun Aug 29, 2010 4:23 pm
Forum: Games and Creations
Topic: Astropatrolonium - feat. making of video - release v3
Replies: 17
Views: 10770

Re: Astropatrolonium - feat. making of video - release v3

ok saw the error on a friends computer yesterday.
it is the "application has ended in an unusual way, do you want to send a problem report yes/no" message.
still no idea though what causes it.
by knorke
Sun Aug 29, 2010 4:22 pm
Forum: Support and Development
Topic: love.mouse
Replies: 3
Views: 300

Re: love.mouse

maybe different drivers / os settings?