## Search found 46 matches

Tue Aug 17, 2010 11:17 pm
Forum: Support and Development
Topic: Getting force from an angle? [Solved]
Replies: 6
Views: 1702

### Re: Getting force from an angle?

vrld wrote:Although this too fails to explain why the rotation works
what do you mean?
Tue Aug 17, 2010 11:14 pm
Forum: Libraries and Tools
Topic: NörmalTyping lib
Replies: 16
Views: 3047

### Re: NörmalTyping lib

i tested and unicode gives the unicode number not character. ie 97 for a, 98 for b and 13 for the return key. I find if (key >= 'a' and key <= 'z') more readable than if (unicode>= 97 and unicode <= 122) So, shift is in there, special characters, etc. Yup, thats the problem ;) filtering what numbers...
Tue Aug 17, 2010 10:06 pm
Forum: Support and Development
Topic: Getting force from an angle? [Solved]
Replies: 6
Views: 1702

### Re: Getting force from an angle?

you should play Astropatrolonium. Its a great game. http://love2d.org/forums/viewtopic.php?f=5&t=1716 Then look at its code where it says ----ship movement physik---- in function love.update(dt) then a few lines down you find: .... ... if (p.want_up) then local thrust_fx = -sin(p.b:getAngle()) * shi...
Tue Aug 17, 2010 9:51 pm
Forum: Libraries and Tools
Topic: NörmalTyping lib
Replies: 16
Views: 3047

### Re: NörmalTyping lib

Hey thats a quite usefull idea. I would do it different though. Instead of checking for forbidden keys, check what letters are allowed, might be less work. The long list of keys at the top does not seem like good style. misspelling "currentstring" repeatedly Oh yes, i hate names like that :? I cooke...
Mon Aug 16, 2010 9:48 pm
Forum: Games and Creations
Topic: Tilt - physics puzzler (r11)
Replies: 49
Views: 9904

### Re: Tilt - physics puzzler (r9)

this is great. Never seen this kind of gameplay before. Is there no "Level Finished!" message yet or did I miss something? I transported the white ball into the green rectangle. The controlls could be better though. The shapes often rotate in an unexpected direction for me when I am moving the mouse...
Mon Aug 16, 2010 9:38 pm
Forum: Libraries and Tools
Topic: Instant cheer-up
Replies: 11
Views: 2586

### Re: Instant cheer-up

it creates a small window with "INSTANT CHEER UP" in title bar, then closes after a second.
I want my instant cheer up!
LOVE 0.6.2, win xp, resolution 1600x1200x32, geforce 6800
Mon Aug 16, 2010 9:25 pm
Forum: Games and Creations
Topic: Astropatrolonium - feat. making of video - release v3
Replies: 17
Views: 12394

### Re: Astropatrolonium - feat. making of video - release v2

thanks :) The sounds are just placeholders except maybe for the laser. For the explosions I would like something that looks good but also fits with the "retro" style. Not sure what to do there. Not being able to shot after respawn is done on purpose, the shield should enable one not get spawnkilled ...
Mon Aug 16, 2010 8:55 pm
Forum: Games and Creations
Topic: Astropatrolonium - feat. making of video - release v3
Replies: 17
Views: 12394

### Re: Astropatrolonium - first (test) game feat. making of vid

Hoooray update :cool: updated start post with download of new version: http://love2d.org/forums/download/file.php?id=1769 made a wiki page too because its the in thing to do! http://love2d.org/wiki/Astropatrolonium At first I was not really sure what kind of game I was going for. Now I think I will ...
Thu Aug 05, 2010 2:50 am
Forum: Games and Creations
Topic: XAN in Love WIP -- Help Moving forward.
Replies: 16
Views: 8826

### Re: XAN in Love WIP -- Help Moving forward.

Hi I will try to help but I am new to love myself. But I am a rock destroy expert :) I need a way to check collision between the player and however many rocks are spawned in the level. Did you look at the collision callin function? It is explained in the wiki. Whenever 2 objects (not sure if it was ...
Fri Jul 16, 2010 8:48 pm
Forum: Games and Creations
Topic: Space Attackers
Replies: 2
Views: 1014

### Re: Space Attackers

quick! You can still turn it into a breakout game!
good luck.