Search found 19 matches
- Mon Apr 23, 2018 5:22 am
- Forum: Support and Development
- Topic: game.exe no game?
- Replies: 2
- Views: 2626
game.exe no game?
Hey guys, so I'm using 11.0 now and it seams when creating a .exe for a game that works as a .love causes Love to say there is no game running. Is anyone else having this issue and how do I fix it? I'm on Windows 7. test.love Working LINK REMOVED Not Working.. created using the CMD copy script found...
- Sat Dec 30, 2017 6:08 am
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 944021
Re: Distributing your games (making a .love file)
Unless one of those switches ensures that a plain zip archive is created, not all OS-es will be able to handle the unarchiving by default. 7z.exe uses a -t switch to specify what type of archive you want. Example.. -tzip is a standard .zip archive. -ttar for .tar, -tiso for a .iso archive, etc. so ...
- Mon Dec 25, 2017 3:07 am
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 944021
Re: Distributing your games (making a .love file)
Or if you have 7-zip you can use the command-line 7z.exe in a batch file. I use this method to create .love archives. I can even provide my own name for the Archiver. Simply make a .bat in your working directory and then run it. @ECHO OFF title LOVE 7z Archiver CLS ECHO Name the Archive! SET /p name...
- Thu Aug 21, 2014 3:52 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1499991
Re: What's everyone working on? (tigsource inspired)
I'm working on a Dynamic Audio Library I call Audyn. It allows real-time effects and audio manipulation. It has built in oscillators which have Sine, Triangle, Saw, Square, and Noise waveforms. But the main part of this project is taking streaming audio and being able to script loops, reverse playba...
- Wed Jan 22, 2014 3:01 am
- Forum: Support and Development
- Topic: :setPitch() problem for a Tone Matrix Program
- Replies: 7
- Views: 3283
Re: :setPitch() problem for a Tone Matrix Program
I totally agree Kikito. Which is why I was toying with the pitches, tones, etc. Honestly, I don't even need the pitch so It's irrelevant at this time.
- Tue Jan 21, 2014 6:28 pm
- Forum: Support and Development
- Topic: :setPitch() problem for a Tone Matrix Program
- Replies: 7
- Views: 3283
Re: :setPitch() problem for a Tone Matrix Program
Thanks Micha. That's what I did wrong. I got rid of the function altogether.
The finished program is in the original post.
The finished program is in the original post.
- Tue Jan 21, 2014 9:39 am
- Forum: Support and Development
- Topic: :setPitch() problem for a Tone Matrix Program
- Replies: 7
- Views: 3283
Re: :setPitch() problem for a Tone Matrix Program
Hard Crash. I tested it with all my tones, I even changed the pitches by 0.01.. :setPitch(2.32), every time it would hit the program would crash. White out, pop-up with "Love has stopped Working" window.
- Tue Jan 21, 2014 9:04 am
- Forum: Support and Development
- Topic: :setPitch() problem for a Tone Matrix Program
- Replies: 7
- Views: 3283
Re: :setPitch() problem for a Tone Matrix Program
I've fixed my pitch updating problem but love's :setPitch crashes whenever I give it a "2.32" value.
Now I just need to clean up the code. x.x
Now I just need to clean up the code. x.x
- Tue Jan 21, 2014 4:38 am
- Forum: Support and Development
- Topic: :setPitch() problem for a Tone Matrix Program
- Replies: 7
- Views: 3283
:setPitch() problem for a Tone Matrix Program
I'm working on a Tone Matrix and the only thing I need to finish it is having it actually play the correct tone depending on the button that is active. I have a table for each button that includes the value of its pitch (e.g 1, 1.25, 1.42, etc.) and I use a FOR loop to get the Pitch value from the t...