Search found 19 matches

by Karasuro
Mon Apr 23, 2018 5:22 am
Forum: Support and Development
Topic: game.exe no game?
Replies: 2
Views: 2626

game.exe no game?

Hey guys, so I'm using 11.0 now and it seams when creating a .exe for a game that works as a .love causes Love to say there is no game running. Is anyone else having this issue and how do I fix it? I'm on Windows 7. test.love Working LINK REMOVED Not Working.. created using the CMD copy script found...
by Karasuro
Sat Dec 30, 2017 6:08 am
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 944021

Re: Distributing your games (making a .love file)

Unless one of those switches ensures that a plain zip archive is created, not all OS-es will be able to handle the unarchiving by default. 7z.exe uses a -t switch to specify what type of archive you want. Example.. -tzip is a standard .zip archive. -ttar for .tar, -tiso for a .iso archive, etc. so ...
by Karasuro
Mon Dec 25, 2017 3:07 am
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 944021

Re: Distributing your games (making a .love file)

Or if you have 7-zip you can use the command-line 7z.exe in a batch file. I use this method to create .love archives. I can even provide my own name for the Archiver. Simply make a .bat in your working directory and then run it. @ECHO OFF title LOVE 7z Archiver CLS ECHO Name the Archive! SET /p name...
by Karasuro
Thu Aug 21, 2014 3:52 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1499991

Re: What's everyone working on? (tigsource inspired)

I'm working on a Dynamic Audio Library I call Audyn. It allows real-time effects and audio manipulation. It has built in oscillators which have Sine, Triangle, Saw, Square, and Noise waveforms. But the main part of this project is taking streaming audio and being able to script loops, reverse playba...
by Karasuro
Wed Jan 22, 2014 3:01 am
Forum: Support and Development
Topic: :setPitch() problem for a Tone Matrix Program
Replies: 7
Views: 3283

Re: :setPitch() problem for a Tone Matrix Program

I totally agree Kikito. Which is why I was toying with the pitches, tones, etc. Honestly, I don't even need the pitch so It's irrelevant at this time.
by Karasuro
Tue Jan 21, 2014 6:28 pm
Forum: Support and Development
Topic: :setPitch() problem for a Tone Matrix Program
Replies: 7
Views: 3283

Re: :setPitch() problem for a Tone Matrix Program

Thanks Micha. That's what I did wrong. I got rid of the function altogether. :)
The finished program is in the original post.
by Karasuro
Tue Jan 21, 2014 9:39 am
Forum: Support and Development
Topic: :setPitch() problem for a Tone Matrix Program
Replies: 7
Views: 3283

Re: :setPitch() problem for a Tone Matrix Program

Hard Crash. I tested it with all my tones, I even changed the pitches by 0.01.. :setPitch(2.32), every time it would hit the program would crash. White out, pop-up with "Love has stopped Working" window.
by Karasuro
Tue Jan 21, 2014 9:04 am
Forum: Support and Development
Topic: :setPitch() problem for a Tone Matrix Program
Replies: 7
Views: 3283

Re: :setPitch() problem for a Tone Matrix Program

I've fixed my pitch updating problem but love's :setPitch crashes whenever I give it a "2.32" value.

Now I just need to clean up the code. x.x
by Karasuro
Tue Jan 21, 2014 4:38 am
Forum: Support and Development
Topic: :setPitch() problem for a Tone Matrix Program
Replies: 7
Views: 3283

:setPitch() problem for a Tone Matrix Program

I'm working on a Tone Matrix and the only thing I need to finish it is having it actually play the correct tone depending on the button that is active. I have a table for each button that includes the value of its pitch (e.g 1, 1.25, 1.42, etc.) and I use a FOR loop to get the Pitch value from the t...