Search found 171 matches

by Ekamu
Sun Nov 09, 2014 5:01 am
Forum: Support and Development
Topic: Table Problems Is it Lua JIT?
Replies: 5
Views: 1565

Table Problems Is it Lua JIT?

Is there anything different with how Lua JIT uses tables? I tried running this code but it says theres an error in main, line 4, y is a nil value. I know C, so what am I doing wrong? Try running this code as your love.main function love.load() screen = {} screen.x = 100, screen.y = 5, screen.w = 600...
by Ekamu
Tue Sep 09, 2014 2:53 am
Forum: General
Topic: Networking And Travel
Replies: 1
Views: 777

Networking And Travel

Hi Guys, I almost dropped out of collage. No problem though I know what I'm doing in life. I was thinking of love, how its completely free. Im planning on linking up with tourists online with love networking. Make it something fun like Facebook where we can just meet new people. Thats my business no...
by Ekamu
Tue Apr 29, 2014 3:15 pm
Forum: General
Topic: Lua Mobile Game Development
Replies: 3
Views: 3550

Lua Mobile Game Development

I am now really comfortable with Love and Lua and game development is going well. A few years ago I would have never imagined using a framework to make a game, coding always seemed like some kind of sorcery (in my opinion it still is). I now really enjoy the freedom using an open source framework co...
by Ekamu
Sun Mar 23, 2014 7:12 pm
Forum: General
Topic: My Plans To Break Into The Video Game Industry in CANADA.
Replies: 2
Views: 806

My Plans To Break Into The Video Game Industry in CANADA.

Hey guys I've been in a daydreaming mode and thought of some interesting things about video games and astrology ... since this is a video game site we won't talk much about the astrology part... but anyway. I have a great idea to break into the video game industry in yes... CANADA! Why not right? th...
by Ekamu
Sun Mar 16, 2014 6:04 am
Forum: Support and Development
Topic: Object Placement With ATL
Replies: 1
Views: 384

Re: Object Placement With ATL

O.K I have managed to modify the code so that the coins are placed randomly within the object space and this is working fine... for i, obj in pairs( map("Points").objects ) do math.randomseed(os.time()) numCoins = 100 coins = {} for i = 1, numCoins do local coinCollides = true while coinCollides do ...
by Ekamu
Sun Mar 16, 2014 4:52 am
Forum: Support and Development
Topic: Object Placement With ATL
Replies: 1
Views: 384

Object Placement With ATL

Hi, I want to place coins in specific areas in my map. right now this code places them in random areas in the map, checks if it is colliding with a tile and if this is true then it sets a new placement for x and y for the coins. (Note: this is Exploding Rabbits code but I understand how it works... ...
by Ekamu
Sun Mar 09, 2014 10:47 pm
Forum: Support and Development
Topic: How Do I Access My Objects with ATL?
Replies: 2
Views: 568

Re: How Do I Access My Objects with ATL?

Thanks SneakySnake...

(since I can't give you "karma" hope "nes-peace" is good enough!)
Image
by Ekamu
Sun Mar 09, 2014 6:06 am
Forum: General
Topic: Information on the game industry
Replies: 19
Views: 4262

Re: Information on the game industry

I could be wrong but I think play testers get paid pretty well and their is tons of demand as well as job security.
by Ekamu
Sun Mar 09, 2014 12:12 am
Forum: General
Topic: Information on the game industry
Replies: 19
Views: 4262

Re: Information on the game industry

This is what I learned from the video Kikito posted: Don't get a job working for someone else and forget the money. i.e do what you would do if money was no object... Thats absolutely true but it takes a lot of faith. While your younger you have an advantage, you still have parents to help support y...
by Ekamu
Sat Mar 08, 2014 11:44 pm
Forum: Support and Development
Topic: How Do I Access My Objects with ATL?
Replies: 2
Views: 568

How Do I Access My Objects with ATL?

I tried this code to print the name of my objects. -- Iterating over all objects in a layer --object layer is named "Points" for i, obj in pairs( map("Points").objects ) do love.graphics.print( "Hi, my name is " .. obj.name ) end But I get an error stating that... Attempt to call field tileData a ni...