Search found 171 matches

by Ekamu
Sun Feb 09, 2014 1:48 am
Forum: General
Topic: Lets Apply Computer Science!
Replies: 4
Views: 1193

Lets Apply Computer Science!

Hi guys, I'm doing a major in computer science and I've been learning some interesting stuff. For example: transitive gates - where you have (a,b) (b,c) which implies that a can go to c (a,c) recursion - you have a program that runs itself within itself until it reaches some answer/logic to stop. So...
by Ekamu
Tue Jan 14, 2014 3:39 am
Forum: Support and Development
Topic: Love 0.9 On Mac OSX
Replies: 5
Views: 684

Love 0.9 On Mac OSX

I'm now on mac osx and I downloaded Love 0.9 for Mac however it tells me that it can not open the application because it is from an unknown developer/source. What should I do?
by Ekamu
Sat Jan 04, 2014 1:22 pm
Forum: General
Topic: Lets Talk 2D Platformers!
Replies: 10
Views: 3611

Re: Lets Talk 2D Platformers!

I learned from while writing the code was to separate your velocity vector into scalars, and apply them separately. Thanks for the tip Inny, I have my x and y velocity separate now and it works well. Personally for anything tile-based I avoid using dt or I math.floor the final number to keep things...
by Ekamu
Fri Jan 03, 2014 7:17 pm
Forum: General
Topic: Lets Talk 2D Platformers!
Replies: 10
Views: 3611

Re: Lets Talk 2D Platformers!

I made my own collision system too some time ago... grdsys3.love Collision is still determined by a tilemap, but characters can move freely around the world (typically with 1px resolution, aligned to integers The character’s collision hitbox is now an Axis-Aligned Bounding Box (AABB, that is, a rect...
by Ekamu
Fri Jan 03, 2014 5:13 pm
Forum: General
Topic: Lets Talk 2D Platformers!
Replies: 10
Views: 3611

Lets Talk 2D Platformers!

I found this really thoughtful article about 2D platformers. Having read through a little I think its time I begin making one myself. I've been swimming in the shallow end long enough and its about time I actually challenge myself with something I've always wanted to do/make. http://higherorderfun.c...
by Ekamu
Wed Jan 01, 2014 8:40 am
Forum: General
Topic: Globe View (Bulge Effects)
Replies: 3
Views: 1776

Re: Globe View (Bulge Effects)

what about something exactly like the bonus level in sonic?
I'm assuming thats 2.5D which means lots and lots of maths... sigh
by Ekamu
Wed Jan 01, 2014 8:14 am
Forum: General
Topic: Globe View (Bulge Effects)
Replies: 3
Views: 1776

Globe View (Bulge Effects)

I was wondering how to make a bulge effect with Love. https://dl-web.dropbox.com/get/bulge.png?w=AAC4c0ah4LDfbHp7eC8kHsNY2JVVbvnZgftwHXpKrUAglA The idea is to have an orthogonal view that resembles looking at a globe. http://newsroom.unl.edu/announce/files/file14831.jpg I thought it would be really ...
by Ekamu
Tue Dec 31, 2013 9:58 pm
Forum: Libraries and Tools
Topic: Completely Lua/Love2D based map editor and player
Replies: 49
Views: 28973

Re: Completely Lua/Love2D based map editor and player

same here, I'm looking forward to this. really useful (^_^).
by Ekamu
Tue Dec 31, 2013 9:51 pm
Forum: Support and Development
Topic: Love 9.0 UTF Image Font Help!
Replies: 9
Views: 3971

Re: Love 9.0 UTF Image Font Help!

Attached is the love file.
lunarv0.81.love
Attached Love File
(335.08 KiB) Downloaded 191 times
by Ekamu
Tue Dec 31, 2013 9:38 pm
Forum: Support and Development
Topic: conf.lua not working?
Replies: 4
Views: 1177

Re: conf.lua not working?

If you are using Love 0.9 the functions changed a little, instead of screen we use window Love 0.8 function love.conf(v) --configure game v.title = "My Game Title" v.author = "Me the Author" v.screen.width = 400 v.screen.height = 300 v.screen.fullscreen = false end Love 0.9 function love.conf(v) --c...