## Search found 171 matches

Sun Feb 09, 2014 1:48 am
Forum: General
Topic: Lets Apply Computer Science!
Replies: 4
Views: 1193

### Lets Apply Computer Science!

Hi guys, I'm doing a major in computer science and I've been learning some interesting stuff. For example: transitive gates - where you have (a,b) (b,c) which implies that a can go to c (a,c) recursion - you have a program that runs itself within itself until it reaches some answer/logic to stop. So...
Tue Jan 14, 2014 3:39 am
Forum: Support and Development
Topic: Love 0.9 On Mac OSX
Replies: 5
Views: 684

### Love 0.9 On Mac OSX

I'm now on mac osx and I downloaded Love 0.9 for Mac however it tells me that it can not open the application because it is from an unknown developer/source. What should I do?
Sat Jan 04, 2014 1:22 pm
Forum: General
Topic: Lets Talk 2D Platformers!
Replies: 10
Views: 3611

### Re: Lets Talk 2D Platformers!

I learned from while writing the code was to separate your velocity vector into scalars, and apply them separately. Thanks for the tip Inny, I have my x and y velocity separate now and it works well. Personally for anything tile-based I avoid using dt or I math.floor the final number to keep things...
Fri Jan 03, 2014 7:17 pm
Forum: General
Topic: Lets Talk 2D Platformers!
Replies: 10
Views: 3611

### Re: Lets Talk 2D Platformers!

I made my own collision system too some time ago... grdsys3.love Collision is still determined by a tilemap, but characters can move freely around the world (typically with 1px resolution, aligned to integers The character’s collision hitbox is now an Axis-Aligned Bounding Box (AABB, that is, a rect...
Fri Jan 03, 2014 5:13 pm
Forum: General
Topic: Lets Talk 2D Platformers!
Replies: 10
Views: 3611

### Lets Talk 2D Platformers!

I found this really thoughtful article about 2D platformers. Having read through a little I think its time I begin making one myself. I've been swimming in the shallow end long enough and its about time I actually challenge myself with something I've always wanted to do/make. http://higherorderfun.c...
Wed Jan 01, 2014 8:40 am
Forum: General
Topic: Globe View (Bulge Effects)
Replies: 3
Views: 1776

### Re: Globe View (Bulge Effects)

what about something exactly like the bonus level in sonic?
I'm assuming thats 2.5D which means lots and lots of maths... sigh
Wed Jan 01, 2014 8:14 am
Forum: General
Topic: Globe View (Bulge Effects)
Replies: 3
Views: 1776

### Globe View (Bulge Effects)

I was wondering how to make a bulge effect with Love. https://dl-web.dropbox.com/get/bulge.png?w=AAC4c0ah4LDfbHp7eC8kHsNY2JVVbvnZgftwHXpKrUAglA The idea is to have an orthogonal view that resembles looking at a globe. http://newsroom.unl.edu/announce/files/file14831.jpg I thought it would be really ...
Tue Dec 31, 2013 9:58 pm
Forum: Libraries and Tools
Topic: Completely Lua/Love2D based map editor and player
Replies: 49
Views: 28973

### Re: Completely Lua/Love2D based map editor and player

same here, I'm looking forward to this. really useful (^_^).
Tue Dec 31, 2013 9:51 pm
Forum: Support and Development
Topic: Love 9.0 UTF Image Font Help!
Replies: 9
Views: 3971

### Re: Love 9.0 UTF Image Font Help!

Attached is the love file.
lunarv0.81.love
Attached Love File