Search found 331 matches

by alberto_lara
Wed Sep 13, 2017 11:17 pm
Forum: Games and Creations
Topic: [Game] The Lord of candy
Replies: 6
Views: 2650

Re: [Game] The Lord of candy

You're right about the logic in the highscores, I missed that. About the zero gravity, that can make it harder, yes, but it can help you in some situations (e.g. a small candy is stucked under other "big" candies). About the throw canceling, that's also feasible!
by alberto_lara
Wed Sep 13, 2017 10:13 pm
Forum: Games and Creations
Topic: [Game] The Lord of candy
Replies: 6
Views: 2650

Re: [Game] The Lord of candy

the intention was to release this for Android, then for desktop, that's why I left that filter since there's no way to get pixel perfect scaling on every Android screen (using nearest filtering). But you're right, since this one is not for phones, we could use that filter with no problems :)
by alberto_lara
Wed Sep 13, 2017 9:00 pm
Forum: Games and Creations
Topic: [Game] The Lord of candy
Replies: 6
Views: 2650

[Game] The Lord of candy

Hey guys, this is a small NES-style game we're making, the first version is ready for "release", please let me know what do you think. Btw, this game will help our project "The Lord of the Bits" (where we talk about games, books, science and stuff) to grow a little so, sorry for the spam feeling. Th...
by alberto_lara
Wed Sep 06, 2017 11:01 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 132
Views: 51071

Re: GOOi, an Android-Oriented GUI Library

Just to let you know, version 0.0.5 is now up! not a lot of changes, just a few
by alberto_lara
Tue Sep 05, 2017 2:50 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 132
Views: 51071

Re: GOOi, an Android-Oriented GUI Library

you're welcome, glad you like it!
by alberto_lara
Mon Sep 04, 2017 2:54 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 132
Views: 51071

Re: GOOi, an Android-Oriented GUI Library

My bad, the function :getText() didn't exist for text fields, now I added it and updated the repo, please download gooi.lua and replace it in your project, it should work.
by alberto_lara
Fri Aug 25, 2017 3:17 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 132
Views: 51071

Re: GOOi, an Android-Oriented GUI Library

Hey, sorry for the delay, I'm glad you're enjoying GOOi and and having fun with your son :)

Try using

Code: Select all

:getText()
instead of

Code: Select all

.getText()
(the colon character is the "self" of the object, in this case, a GOOi component). Look at this document to see further on this: https://www.lua.org/pil/16.html
by alberto_lara
Thu Aug 10, 2017 3:27 am
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 132
Views: 51071

Re: GOOi, an Android-Oriented GUI Library

Yes, use

Code: Select all

gooi.removeComponent(component)
by alberto_lara
Mon Jul 17, 2017 1:57 pm
Forum: Support and Development
Topic: Error with decompress in Android
Replies: 4
Views: 1571

Re: Error with decompress in Android

you're goddamn right, I still have the decompress error in my phone though, but not in my brother's phone, pretty weird (I'd like to keep the decompress setup)
by alberto_lara
Wed Jul 12, 2017 8:08 pm
Forum: Support and Development
Topic: Error with decompress in Android
Replies: 4
Views: 1571

Re: Error with decompress in Android

UPDATE: I tried it on another Android phone and it worked... not sure what is wrong but it seems to be with my phone/android version/settings (I'll find out and tell you)