Search found 328 matches

by alberto_lara
Wed Sep 06, 2017 11:01 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 129
Views: 38887

Re: GOOi, an Android-Oriented GUI Library

Just to let you know, version 0.0.5 is now up! not a lot of changes, just a few
by alberto_lara
Tue Sep 05, 2017 2:50 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 129
Views: 38887

Re: GOOi, an Android-Oriented GUI Library

you're welcome, glad you like it!
by alberto_lara
Mon Sep 04, 2017 2:54 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 129
Views: 38887

Re: GOOi, an Android-Oriented GUI Library

My bad, the function :getText() didn't exist for text fields, now I added it and updated the repo, please download gooi.lua and replace it in your project, it should work.
by alberto_lara
Fri Aug 25, 2017 3:17 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 129
Views: 38887

Re: GOOi, an Android-Oriented GUI Library

Hey, sorry for the delay, I'm glad you're enjoying GOOi and and having fun with your son :)

Try using

Code: Select all

:getText()
instead of

Code: Select all

.getText()
(the colon character is the "self" of the object, in this case, a GOOi component). Look at this document to see further on this: https://www.lua.org/pil/16.html
by alberto_lara
Thu Aug 10, 2017 3:27 am
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 129
Views: 38887

Re: GOOi, an Android-Oriented GUI Library

Yes, use

Code: Select all

gooi.removeComponent(component)
by alberto_lara
Mon Jul 17, 2017 1:57 pm
Forum: Support and Development
Topic: Error with decompress in Android
Replies: 4
Views: 1260

Re: Error with decompress in Android

you're goddamn right, I still have the decompress error in my phone though, but not in my brother's phone, pretty weird (I'd like to keep the decompress setup)
by alberto_lara
Wed Jul 12, 2017 8:08 pm
Forum: Support and Development
Topic: Error with decompress in Android
Replies: 4
Views: 1260

Re: Error with decompress in Android

UPDATE: I tried it on another Android phone and it worked... not sure what is wrong but it seems to be with my phone/android version/settings (I'll find out and tell you)
by alberto_lara
Sat Jul 08, 2017 2:03 am
Forum: Support and Development
Topic: Error with decompress in Android
Replies: 4
Views: 1260

Error with decompress in Android

Hi, I'm making a game for Android and I'm testing in on my computer, it works well so far, the thing is, when I try to run it on my smartphone (Android 6.0) I get this error: https://s17.postimg.org/8gdbjenrj/Screenshot_20170707-184546.png I checked on the phone and the app has storage rights, and I...
by alberto_lara
Wed Jul 05, 2017 6:00 pm
Forum: Libraries and Tools
Topic: Lope2D [Love2D Physics Engine]
Replies: 21
Views: 10642

Re: Lope2D [Love2D Physics Engine]

Ok, I'm going back to Lope2D, hxdx looks fine for other kind of projects, not for videgames (performance is significantly better in Lope2D using the same scene). I'm guessing this is due to hxdx using a more complex and precise math library. this is hxdx: game_app_3.love and here's Lope2D: game_app_...
by alberto_lara
Sun Jul 02, 2017 5:03 pm
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 57688

Re: [library] bump.lua v3.1.4 - Collision Detection

I actually forgot to add the .love file, sorry about that (post edited). The weird lines are because I'm using a stretched canvas with nearest filtering, but the squares are correctly aligned. EDIT: Here's an updated .love, I'm printing the coords of the square so you can see they're correctly align...