Search found 44 matches

by gianmichele
Sat Jan 02, 2016 12:41 pm
Forum: General
Topic: Downwell Trails tutorial
Replies: 2
Views: 788

Re: Downwell Trails tutorial

Very cool, thanks!
by gianmichele
Wed Dec 23, 2015 11:10 pm
Forum: General
Topic: Post-0.10.0 feature wishlist
Replies: 177
Views: 27425

Re: Post-0.10.0 feature wishlist

I second that. These are very nice proposals and I like the directions a lot. I have been playing with the new version on iOS a lot (incredible what holidays can do!). While the workflow is not ok for a first version, it could be a lot smoother and have less steps. For example instead of having to c...
by gianmichele
Tue Dec 22, 2015 3:55 pm
Forum: General
Topic: LÖVE 0.10.0 released
Replies: 86
Views: 26150

Re: LÖVE 0.10.0 released

Huge congrats on this release. Now I know what to do during my Christmas break ;)
by gianmichele
Mon Nov 16, 2015 12:17 am
Forum: Support and Development
Topic: How to approach this?
Replies: 1
Views: 329

How to approach this?

Hey everyone, how would you approach having a split screen with 2 different resolutions? Top one is a scaled up version of a viewport with a base resolution of 128*128 (so scaled to fit the width of the screen) and the bottom one is the other viewport at the device resolution. Imagine if you had a g...
by gianmichele
Wed Nov 11, 2015 7:18 am
Forum: LÖVE-Android
Topic: Admob Interstitial ad - LÖVE-Android
Replies: 4
Views: 4512

Re: Admob Interstitial ad - LÖVE-Android

I second that. An example using FFI would be cool.
Also I want to try something similar in iOS, wish me luck as my cpp coding skills are quite basic :P
by gianmichele
Mon Oct 26, 2015 1:23 pm
Forum: Games and Creations
Topic: Wanderer
Replies: 62
Views: 12635

Re: Wanderer - Kickstarter now live!

First of all the game looks amazing! Fantastic job!

I think the problem with porting is due to the fact that you need to be a registered developer. Basically you should be able to share the port without any problem as long as who is receiving it is also a registered developer.
by gianmichele
Fri Sep 11, 2015 8:36 pm
Forum: General
Topic: tvOS (Apple Tv)
Replies: 14
Views: 1855

Re: tvOS (Apple Tv)

It is possible to call Apple's iOS APIs directly in Lua if you use LuaJIT's FFI (you might want to get a helper library like this , though – or one that works well on iOS.) OMG thanks a lot!!! This is mostly what I was referring to. Time to cook something useful. Do you know if something similar ex...
by gianmichele
Fri Sep 11, 2015 11:47 am
Forum: General
Topic: tvOS (Apple Tv)
Replies: 14
Views: 1855

Re: tvOS (Apple Tv)

T-Bone wrote:It goes against the "write once, deploy anywhere" approach we all know and löve.
Agree but there are some services that you could not possibly think to be able to standardize. Also what I was asking is a simpler binding to those functions not a real wrapper ;)
by gianmichele
Thu Sep 10, 2015 10:51 pm
Forum: General
Topic: tvOS (Apple Tv)
Replies: 14
Views: 1855

Re: tvOS (Apple Tv)

I think the idea of exposing the iOS api to lua is more future proof than trying to create an alternate API for it. Still thinking about the future, exposing the Android API would help as well. People can always create a common wrapped API in Lua directly if they feel the need.
by gianmichele
Fri Jul 31, 2015 12:31 pm
Forum: Support and Development
Topic: Help integrating 3rd parties
Replies: 0
Views: 395

Help integrating 3rd parties

Hey everyone, I've been playing with LÖVE for a long while now, especially since it started adding support for mobile. I feel confident now to take the plunge and create a game for the appstore to test my whole setup. What I'd like to do is integrate Gamecenter with it but that's where my knowledge ...