Search found 44 matches

by gianmichele
Tue Dec 02, 2014 7:53 pm
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 53899

Re: Experimental iOS port (LÖVE 0.9.x)

I guess that probably a small guide on how to integrate those services could open the door to people integrating a few :D
by gianmichele
Sat Nov 29, 2014 12:12 am
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 53899

Re: Experimental iOS port (LÖVE 0.9.x)

This really has come a long way. I guess it's time for me to test properly!

Any chance you'll integrate iAds or Game Center Leaderboards? Or a guide that shows how to do it?
by gianmichele
Wed Jan 15, 2014 11:16 pm
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 53899

Re: Experimental iOS port (LÖVE 0.9.x)

WOW, just WOW! I'm going to test it ASAP. One workflow enhancer would be to create a "player" version of the runtime that can get a .love file through wi-fi, that way you can cut the xcode part and also have windows/linux users develop for it (at least until they need to publish. Apple does not allo...
by gianmichele
Tue Jan 14, 2014 11:05 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 108105

Re: love-android-sdl2 (native, 0.9.0)

This is really cool, can't wait to try it.

Being it SDL2, does it mean that there will be a port for iOS too?