Search found 106 matches

by Whatthefuck
Sun Jul 31, 2016 9:08 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1711
Views: 650584

Re: What's everyone working on? (tigsource inspired)

Pathfinding has been a bit of a bottleneck on my laptop (it was causing stutters) in that game I'm working on, so I've implemented 2 optimizations: path caching and multithreading the pathfinders. The result is that in the long run it does a lot less work when finding paths on the main thread, and u...
by Whatthefuck
Thu Jul 21, 2016 7:48 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1711
Views: 650584

Re: What's everyone working on? (tigsource inspired)

IMO you should rely more on bettering the art style than adding shadows for improving the look; ergo I think you're looking for more clearly defined edges of objects. Just something that might be worth looking into, but shadows on some objects definitely does look nicer, especially on non-static on...
by Whatthefuck
Thu Jul 21, 2016 6:40 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1711
Views: 650584

Re: What's everyone working on? (tigsource inspired)

Wrote a super simple "shadow" shader for that game dev sim game. It adds a lot of contrast to everything and imo it looks way nicer now.

Here's what it looks without the shader:
Image

And here's what it looks with the shader:
Image
by Whatthefuck
Sat Jul 16, 2016 8:24 pm
Forum: Support and Development
Topic: :get function for spritebatches?
Replies: 2
Views: 537

Re: :get function for spritebatches?

Welp, table time! Thank you for the quick response.
by Whatthefuck
Sat Jul 16, 2016 7:39 pm
Forum: Support and Development
Topic: :get function for spritebatches?
Replies: 2
Views: 537

:get function for spritebatches?

This would be insanely useful for Z-ordering algorithms, because if we could retrieve the sprite data from a spritebatch via function call, then we wouldn't need to store the sprite data that we set in another table. If this functionality is already in please let me know, I may have overlooked somet...
by Whatthefuck
Sat Jul 16, 2016 7:36 pm
Forum: Libraries and Tools
Topic: autobatch: Automates the use of SpriteBatches when drawing
Replies: 15
Views: 7960

Re: autobatch: Automates the use of SpriteBatches when drawing

I prefer manually controlling the sprites in a spritesheet, but this is a great module regardless.

Really nice work dude!
by Whatthefuck
Fri Jul 15, 2016 9:43 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1711
Views: 650584

Re: What's everyone working on? (tigsource inspired)

Some more progress on that game dev sim game, now the employees have some placeholder animations which makes the office look a lot more lively when they walk around and interact with objects, yay!

by Whatthefuck
Sat Jul 02, 2016 7:41 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1711
Views: 650584

Re: What's everyone working on? (tigsource inspired)

- not sure I understand what you mean At the point in the video when you got frustrated with all the new engines being announced and having to close them, instead why not have a box in the corner that shows new engines, that way it's easier to ignore if you want to. It could play a sound when a new...
by Whatthefuck
Fri Jul 01, 2016 6:28 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1711
Views: 650584

Re: What's everyone working on? (tigsource inspired)

Looks pretty cool! If I were to make some suggestions: - Allow counter-offers (i.e. offer a lower/higher salary (or don't even show starting salaries for people and negotiate later)). - Make the color path the employee is walking correspond to the color of the employee (the red employee has a red p...
by Whatthefuck
Thu Jun 30, 2016 7:14 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1711
Views: 650584

Re: What's everyone working on? (tigsource inspired)

I decided if I want to make a large scale game then I gotta start with a small scale one to get the funds necessary to hire the people. :D I'm currently working on a game dev sim game. I really liked the idea of Game Dev Tycoon, but found that the execution was really weak and wasn't very representa...