Search found 82 matches

by parallax7d
Fri Feb 20, 2015 7:14 pm
Forum: General
Topic: LÖVE 0.9.2 Released
Replies: 59
Views: 52043

Re: LÖVE 0.9.2 Released

This update blows my mind :o in 1,000 ways, thank you so much! I'm getting a nice 4% fps performance increase on a basic demo just FYI, which is great.

Keep up the --AMAZING-- work guys! (and gals?)
by parallax7d
Thu Dec 11, 2014 4:19 pm
Forum: Support and Development
Topic: Close the love window upon error?
Replies: 6
Views: 1309

Re: Close the love window upon error?

Perfect, thanks Zilarrezko!

Germanunkol, that's not a bad idea. You could conceivably have a few options for the user, like restart game at last save, send in report, or even have a secret hidden minigame that you can only access when your game crashes! :awesome:
by parallax7d
Thu Dec 11, 2014 2:51 am
Forum: Support and Development
Topic: Close the love window upon error?
Replies: 6
Views: 1309

Close the love window upon error?

currently if there is an error the love window will display it. Since I already get that error printed out to my shell, it's kind of redundant. Would there be a way to have the love window automatically close as soon as it's done printing the error?
by parallax7d
Sat Dec 06, 2014 2:36 pm
Forum: Support and Development
Topic: Threads in 0.9.0?
Replies: 25
Views: 17255

Re: Threads in 0.9.0?

thanks slime, that helps clarify things. Also, thank you to the devs for making love threads in the first place, not having to mess with Lanes is so convenient!
by parallax7d
Sat Dec 06, 2014 1:35 am
Forum: Support and Development
Topic: Threads in 0.9.0?
Replies: 25
Views: 17255

Re: Threads in 0.9.0?

so threads are like lua threads? concurrent but not parallel? And channels are like lindas, just a seperate os thread with it's own copy of lua? aka parallel but impossible to schedule?
by parallax7d
Thu Dec 04, 2014 6:37 pm
Forum: Support and Development
Topic: Threads in 0.9.0?
Replies: 25
Views: 17255

Re: Threads in 0.9.0?

just wondering, are threads and channels really lua lanes and lindas? if so this is cool cause i didn't want to install lanes since it looks like you had to recompile lua, and I didn't know if that version would be compatable with love and still be portable.
by parallax7d
Sun Nov 16, 2014 6:35 am
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 133627

Re: "Questions that don't deserve their own thread" thread

thanks, you put me on the right track but i'm still not getting it. Kikito claims that (...) is documented, but i just don't see it. I also can't replicate what he's claiming in the interactive interpreter if i run this:

Code: Select all

> require ("gameState"); print (...)
i get a blank line from stdout
by parallax7d
Sun Nov 16, 2014 12:17 am
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 133627

Re: "Questions that don't deserve their own thread" thread

could someone give me some pointers at to what this bit of code does?

Code: Select all

local _PATH = (...):match('^(.*[%./])[^%.%/]+$') or ''
it can be found on line 27 in the hump camera library.
https://github.com/vrld/hump/blob/master/camera.lua
by parallax7d
Sun Oct 12, 2014 2:44 pm
Forum: Support and Development
Topic: lua logical operator questions
Replies: 1
Views: 877

lua logical operator questions

edit: nevermind, these questions were not well written or explained. i've since figured out the issue. feel free to delete it seems there is more than meets they eye with logical operators, could someone help me? first question: (edit: nevermind - ignore this question) (f1 or f2)(4) -- why does thi...
by parallax7d
Sun Aug 17, 2014 11:23 pm
Forum: Support and Development
Topic: Line drawing capabilities of Love2D
Replies: 6
Views: 1984

Re: Line drawing capabilities of Love2D

Speaking of drawing lines, how good do Love lines look? Anti aliased? What are the based on, OpenGL?