Search found 49 matches

by Jack Dandy
Fri May 24, 2019 8:01 am
Forum: Support and Development
Topic: A curious animated Fog of War problem - need help
Replies: 4
Views: 1970

A curious animated Fog of War problem - need help

Hey there. I made a game with a 'fog of war' mechanic in it. https://i.imgur.com/KvbGSxI.png There's a sample screenshot - I have black squares that are unexplored, semi-black squares which are currently unseen but were previously visited, and clear squares which are in my direct field of vision. Th...
by Jack Dandy
Mon May 20, 2019 10:03 pm
Forum: Games and Creations
Topic: Broomer- a simple polished arcade game
Replies: 1
Views: 2730

Broomer- a simple polished arcade game

https://jackdandy.itch.io/broomer

See subject name. I'd love if you gave it a go!
by Jack Dandy
Fri Jan 18, 2019 6:16 pm
Forum: Libraries and Tools
Topic: [Library] anim8 - An animation library - v2.3.0 released
Replies: 84
Views: 69505

Re: [Library] anim8 - An animation library - v2.3.0 released

Hey there. Let's say I have an animation composed of 4 frames. How can I figure out the number of the frame the animation is currently in?
by Jack Dandy
Fri Nov 09, 2018 5:53 pm
Forum: Support and Development
Topic: Delay in execution of 'tween'
Replies: 2
Views: 835

Re: Delay in execution of 'tween'

Yeah, hmm.. Guess some optimization's in order then. Gotta clean up these .update and .draw functions from the generic loops.
Thanks man.
by Jack Dandy
Fri Nov 09, 2018 3:35 pm
Forum: Support and Development
Topic: Delay in execution of 'tween'
Replies: 2
Views: 835

Delay in execution of 'tween'

Hey, I'm having some delay problems, and I've been wondering where I could start optimizing stuff. Let's say I have 256 tweening functions (Using the hump library) set to go at once. I'm not noticing any slowdown, but there is a noticeable delay before the tweenings actually start. Would you say the...
by Jack Dandy
Wed Dec 13, 2017 7:59 pm
Forum: Libraries and Tools
Topic: Particle system playground
Replies: 4
Views: 2967

Re: Particle system playground

Think this'll work on Love 0.10?
by Jack Dandy
Sun Dec 10, 2017 8:36 pm
Forum: Support and Development
Topic: tutorial on how to use the love2d particle system
Replies: 4
Views: 3222

Re: tutorial on how to use the love2d particle system

This seems really useful - thank you, will look into this. :)
by Jack Dandy
Tue Oct 18, 2016 4:07 pm
Forum: Libraries and Tools
Topic: [Library] anim8 - An animation library - v2.3.0 released
Replies: 84
Views: 69505

Re: [Library] anim8 - An animation library - v2.3.0 released

Hey there, first off- THANKS very much for this cool, handy library! Now, I have a question. In the readme in https://github.com/kikito/anim8, it says: onLoop is an optional parameter which can be a function or a string representing one of the animation methods. It does nothing by default. If specif...
by Jack Dandy
Mon Oct 17, 2016 4:02 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 144717

Re: "Questions that don't deserve their own thread" thread

I just managed to solve the problem - It was related to something a bit different. I was using Hump.Timer a bit carelessly and it caused 2 functions to change variables when.. they shouldn't have. However, your answer also supplies me with good data for the future. I don't need to worry about synchr...