Search found 47 matches

by Jack Dandy
Thu Sep 17, 2015 2:37 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 136538

Re: "Questions that don't deserve their own thread" thread

Hey there, I was wondering, where did all the tutorials in https://www.love2d.org/wiki/Category:Tutorials disappear to? I remember there were a lot more there some time ago. :crazy:
by Jack Dandy
Wed Jul 15, 2015 5:28 pm
Forum: General
Topic: Löve debugging with ZeroBrane Studio
Replies: 40
Views: 17119

Re: Löve debugging with ZeroBrane Studio

Fantastic! Thank you!

I'll be sending a tip your way very soon, and will be sure to tell pals about the program.
by Jack Dandy
Wed Jul 15, 2015 2:54 pm
Forum: General
Topic: Löve debugging with ZeroBrane Studio
Replies: 40
Views: 17119

Re: Löve debugging with ZeroBrane Studio

Oh, sweet! Thanks.
And one last thing, seeing as you're here and all: Is there a way to activate the REAL debugger only for certain parts of the code?
Running the game in full debugging mode is slow as mollasses! :?
by Jack Dandy
Tue Jul 14, 2015 10:05 pm
Forum: General
Topic: Löve debugging with ZeroBrane Studio
Replies: 40
Views: 17119

Re: Löve debugging with ZeroBrane Studio

Hey, sorry for the resurrection, but I'm trying to figure something out. Entering the game with the debugging mode on can REALLY cause stuff to slow down. Is there a way to use the print function to print stuff to ZBS' output console in real-time? I tried it, but it only updates after I close the ga...
by Jack Dandy
Sat Jul 11, 2015 1:41 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 136538

Re: "Questions that don't deserve their own thread" thread

Hey, where did all the in-wiki tutorials that were featured in https://www.love2d.org/wiki/Category:Tutorials go to?
by Jack Dandy
Fri Jun 12, 2015 7:34 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 136538

Re: "Questions that don't deserve their own thread" thread

Alright, I looked through various gamestate libraries that are available on the wiki, and I'm not sure about something: What can you actually consider to be a "Gamestate"? From what I'm seeing, it mostly refers to really different aspects of the game: For example, Main Menu - Pause screen - actual g...
by Jack Dandy
Sat Jun 06, 2015 9:57 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 136538

Re: "Questions that don't deserve their own thread" thread

Alright, thanks to the both of you. Will look into coroutines and states.
by Jack Dandy
Sat Jun 06, 2015 8:58 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 136538

Re: "Questions that don't deserve their own thread" thread

Ah, that clears things up a fair bit, thanks.
Although, doesn't "synchronously" mean "running at the same time"? From the way you described it, that doesn't sound like the case.

Anyway, guess I'll have to rethink the way I implemented that one function...
(Also where da tutorials at :cry: )
by Jack Dandy
Sat Jun 06, 2015 8:27 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 136538

Re: "Questions that don't deserve their own thread" thread

Keeping an eye out for BlueWolf's question, the answer interests me as well. But I have something on my mind as well: How does the actual code "run" when it comes to the update and draw functions? Do they run in "parallel" to the rest of code, or not? IE Does a function need to "end" before being th...
by Jack Dandy
Tue Jun 02, 2015 6:13 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 136538

Re: "Questions that don't deserve their own thread" thread

Heya, I need a suggestion:
When I run into some kind of "freezing" error in my game, what's the best way to debug it?

Using Ctrl+F5 from the LUA editor (I use ZeroBrane) takes too long to reach that point.