Search found 109 matches

by randomnovice
Wed Apr 15, 2020 8:00 am
Forum: Support and Development
Topic: [SOLVED] Erratic slowing down/juddering
Replies: 2
Views: 720

Re: [SOLVED] Erratic slowing down/juddering

Thanks for taking a look. I didn't know about the function... print(garbagecollect("count")) ...before trying to solve this one so that was a good learning curve. That showed up a sharp increase in work for the GC over time and I think it was mostly down to the function drawbuttontext because it cre...
by randomnovice
Mon Apr 13, 2020 6:55 pm
Forum: Support and Development
Topic: [SOLVED] Erratic slowing down/juddering
Replies: 2
Views: 720

[SOLVED] Erratic slowing down/juddering

Hi folks, Could anyone help me figure out why this little beginning-of-a-game slows down cumulatively but erratically? Additional: - To see the slowing down: try new game and then click the cross then tick with any side panel a few times. After about thirty seconds you'll see it slow to a crawl... t...
by randomnovice
Mon Mar 30, 2020 6:33 am
Forum: Games and Creations
Topic: Cave Bird!
Replies: 10
Views: 4914

Re: Cave Bird!

Nice work!

The download said it was damaged (mac) when I first tried it, but the .love file inside the app worked just fine.

Enjoyed it, kudos!
by randomnovice
Tue Jan 14, 2020 8:07 pm
Forum: Games and Creations
Topic: nameless platformer
Replies: 6
Views: 5648

Re: nameless platformer

Ah, thank you. Updated and working correctly.
by randomnovice
Tue Jan 14, 2020 7:11 am
Forum: Games and Creations
Topic: nameless platformer
Replies: 6
Views: 5648

Re: nameless platformer

Hi, I get the following error pressing 'space' or 'enter'. Error atl/Loader.lua:97: attempt to call upvalue 'colorFromBytes' (a nil value) Traceback atl/Loader.lua:97: in function 'parse_color' atl/Loader.lua:391: in function 'parse_map' atl/Loader.lua:449: in function 'load' map.lua:23: in function...
by randomnovice
Sat Nov 23, 2019 6:42 am
Forum: Support and Development
Topic: Anyone can help me how to solve this problem in the creation of grids: There's no frame for x = 7 and y = 1?
Replies: 2
Views: 1480

Re: Anyone can help me how to solve this problem in the creation of grids: There's no frame for x = 7 and y = 1?

Hello, I could be wrong but I think the problem is with the sizing of the image "sprites.png". I was able to get past that particular error by editing line 13 to say: local grid = anim_char.newGrid(76, 88, img:getWidth(), img:getHeight()) and using the attached image (which I've removed the border f...
by randomnovice
Sat Nov 16, 2019 10:47 pm
Forum: Games and Creations
Topic: Sliding maze puzzle
Replies: 6
Views: 3460

Re: Sliding maze puzzle

You ruined my night's sleep last night.


Kudos.
by randomnovice
Fri Nov 15, 2019 2:35 pm
Forum: Support and Development
Topic: [SOLVED] Top Down Parallax scrolling and a zoomable camera
Replies: 3
Views: 1764

Re: [SOLVED] Top Down Parallax scrolling and a zoomable camera

Okay - I've tweaked it a bit and I think it's okay. Thanks.
by randomnovice
Fri Nov 15, 2019 1:34 pm
Forum: Support and Development
Topic: [SOLVED] Top Down Parallax scrolling and a zoomable camera
Replies: 3
Views: 1764

[SOLVED] Top Down Parallax scrolling and a zoomable camera

Hi folks, I'm playing around with a little 2d space game and I've got stuck on some maths -- can anyone help? I'm trying to include a background image that moves at a slower speed that the foreground objects (1/4 speed). It's a space image that I've tiled to always fill the screen. That works fine a...
by randomnovice
Fri Nov 08, 2019 6:13 pm
Forum: Games and Creations
Topic: Deus Vault - a little Roguelite
Replies: 2
Views: 2221

Re: Deus Vault - a little Roguelite

Looks fun! I look forward to trying it when you have something playable?