Search found 109 matches
- Wed Apr 15, 2020 8:00 am
- Forum: Support and Development
- Topic: [SOLVED] Erratic slowing down/juddering
- Replies: 2
- Views: 720
Re: [SOLVED] Erratic slowing down/juddering
Thanks for taking a look. I didn't know about the function... print(garbagecollect("count")) ...before trying to solve this one so that was a good learning curve. That showed up a sharp increase in work for the GC over time and I think it was mostly down to the function drawbuttontext because it cre...
- Mon Apr 13, 2020 6:55 pm
- Forum: Support and Development
- Topic: [SOLVED] Erratic slowing down/juddering
- Replies: 2
- Views: 720
[SOLVED] Erratic slowing down/juddering
Hi folks, Could anyone help me figure out why this little beginning-of-a-game slows down cumulatively but erratically? Additional: - To see the slowing down: try new game and then click the cross then tick with any side panel a few times. After about thirty seconds you'll see it slow to a crawl... t...
- Mon Mar 30, 2020 6:33 am
- Forum: Games and Creations
- Topic: Cave Bird!
- Replies: 10
- Views: 4914
Re: Cave Bird!
Nice work!
The download said it was damaged (mac) when I first tried it, but the .love file inside the app worked just fine.
Enjoyed it, kudos!
The download said it was damaged (mac) when I first tried it, but the .love file inside the app worked just fine.
Enjoyed it, kudos!
- Tue Jan 14, 2020 8:07 pm
- Forum: Games and Creations
- Topic: nameless platformer
- Replies: 6
- Views: 5648
Re: nameless platformer
Ah, thank you. Updated and working correctly.
- Tue Jan 14, 2020 7:11 am
- Forum: Games and Creations
- Topic: nameless platformer
- Replies: 6
- Views: 5648
Re: nameless platformer
Hi, I get the following error pressing 'space' or 'enter'. Error atl/Loader.lua:97: attempt to call upvalue 'colorFromBytes' (a nil value) Traceback atl/Loader.lua:97: in function 'parse_color' atl/Loader.lua:391: in function 'parse_map' atl/Loader.lua:449: in function 'load' map.lua:23: in function...
- Sat Nov 23, 2019 6:42 am
- Forum: Support and Development
- Topic: Anyone can help me how to solve this problem in the creation of grids: There's no frame for x = 7 and y = 1?
- Replies: 2
- Views: 1480
Re: Anyone can help me how to solve this problem in the creation of grids: There's no frame for x = 7 and y = 1?
Hello, I could be wrong but I think the problem is with the sizing of the image "sprites.png". I was able to get past that particular error by editing line 13 to say: local grid = anim_char.newGrid(76, 88, img:getWidth(), img:getHeight()) and using the attached image (which I've removed the border f...
- Sat Nov 16, 2019 10:47 pm
- Forum: Games and Creations
- Topic: Sliding maze puzzle
- Replies: 6
- Views: 3460
Re: Sliding maze puzzle
You ruined my night's sleep last night.
Kudos.
Kudos.
- Fri Nov 15, 2019 2:35 pm
- Forum: Support and Development
- Topic: [SOLVED] Top Down Parallax scrolling and a zoomable camera
- Replies: 3
- Views: 1764
Re: [SOLVED] Top Down Parallax scrolling and a zoomable camera
Okay - I've tweaked it a bit and I think it's okay. Thanks.
- Fri Nov 15, 2019 1:34 pm
- Forum: Support and Development
- Topic: [SOLVED] Top Down Parallax scrolling and a zoomable camera
- Replies: 3
- Views: 1764
[SOLVED] Top Down Parallax scrolling and a zoomable camera
Hi folks, I'm playing around with a little 2d space game and I've got stuck on some maths -- can anyone help? I'm trying to include a background image that moves at a slower speed that the foreground objects (1/4 speed). It's a space image that I've tiled to always fill the screen. That works fine a...
- Fri Nov 08, 2019 6:13 pm
- Forum: Games and Creations
- Topic: Deus Vault - a little Roguelite
- Replies: 2
- Views: 2221
Re: Deus Vault - a little Roguelite
Looks fun! I look forward to trying it when you have something playable?