Search found 22 matches

by sefan
Mon Jul 10, 2017 7:40 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 170453

Re: Simple Tiled Implementation - STI v0.18.2.1

I'm using Box2D and rotating and flipping tiles sets the collision box in the wrong cell. See attachment, black lines are tiles and red boxes are collision box. Have downloaded the latest Tiled and STI with plugins. I'm doing something wrong or so the plugin not support rotating/flipping tiles? Edit...
by sefan
Mon Mar 06, 2017 9:47 pm
Forum: Support and Development
Topic: Bump change value on contact
Replies: 2
Views: 650

Re: Bump change value on contact

Thanks MrFariator.
Got an idea how to solve this now :)
by sefan
Mon Mar 06, 2017 6:47 pm
Forum: Support and Development
Topic: Bump change value on contact
Replies: 2
Views: 650

Bump change value on contact

Hi, I currently using Bump as my collision library and need some help. I'm trying to make so if the player stand on a button in will activate and when the player leaves the button deactivates it. Is there any smart way to do this with Bump? Or should i use Love Physics for this? that have beginConta...
by sefan
Sat Jan 21, 2017 9:22 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 170453

Re: Simple Tiled Implementation - STI v0.16.0.3

Thanks Karai17 and 4aiman :awesome: What do you mean by invert? Invert was wrong word. I mean flip the map. So left side becomes the right side but top and bottom side stays. Or bottom side becomes top side but left and right side stays. This works for object layer only, but can be used to add simil...
by sefan
Sat Jan 21, 2017 2:43 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 170453

Re: Simple Tiled Implementation - STI v0.16.0.3

Hi, Just started developing a roguelike game. And i have some questions about STI.
It's possible to rotate or invert a map?
And is it possible to change color of a map, like changing the RGB for it? Or change the tileset?
by sefan
Thu Nov 03, 2016 7:29 pm
Forum: Support and Development
Topic: [Solved]Unload/remove sti-maps and bump-worlds
Replies: 0
Views: 1196

[Solved]Unload/remove sti-maps and bump-worlds

Hi, I'm using sti with bump for my game. I looking for a good way to unload/remove sti-maps and bump-worlds i don't need anymore. Is there a good way to do this? Edit: Found that bump for sti had a bump_removeLayer and a removeLayer and I made a list for all items i added. So i could remove them whe...
by sefan
Sun Feb 14, 2016 3:46 pm
Forum: General
Topic: LÖVE 0.10.1 released
Replies: 44
Views: 18559

Re: LÖVE 0.10.1 released

nice new icons <3
by sefan
Wed Feb 10, 2016 12:56 pm
Forum: Support and Development
Topic: Need help applying Physics
Replies: 5
Views: 593

Re: Need help applying Physics

Take a look at Bump, viewtopic.php?f=5&t=79223
Its a nice collision detection library.
by sefan
Sun Dec 13, 2015 11:04 am
Forum: LÖVE-Android
Topic: Screen resolution?
Replies: 4
Views: 8381

Screen resolution?

Hi, What screen resolution would you recommend for an android game?
I mean the resolution i shall make all images and stuff for. I know i need to scale it when i install it on the phone/pad.
by sefan
Fri Aug 21, 2015 9:50 am
Forum: Support and Development
Topic: [Solved] Problem with collision with mutliple objects.
Replies: 2
Views: 418

Re: Problem with collision with mutliple objects.

If you collide with 2 objects during the same frame you will trigger player.velocity = -player.velocity 2 times. Try to add something like this: Added player.collide to your code ... player = { x = 0, y = 0, rotation = 0, velocity = 0, speed = 200, maxVelocity = 1.0, collide = false } ... for i, v i...