Search found 17 matches

by aloisdeniel
Sat Feb 13, 2016 6:03 pm
Forum: General
Topic: New Icons
Replies: 77
Views: 29592

Re: New Icons

Really nice ! Congratz.
by aloisdeniel
Wed Feb 03, 2016 11:11 pm
Forum: Libraries and Tools
Topic: [Library] pixelmap & pixelatlas
Replies: 4
Views: 1531

Re: [Library] pixelmap & pixelatlas

I updated the library and changed the output format (arrays instead of tables). I've also added a small library that extracts quads from an image that contains separator pixels with a registered color.
by aloisdeniel
Wed Feb 03, 2016 10:23 pm
Forum: General
Topic: Best Libraries for Platformer?
Replies: 9
Views: 1849

Re: Best Libraries for Platformer?

All libraries from kikito are f*ckin' great : https://github.com/kikito/middleclass : OOP https://github.com/kikito/stateful.lua : managing states https://github.com/kikito/anim8 : sprites animations https://github.com/kikito/tween.lua : smooth transitions with predefined tweening functions https://...
by aloisdeniel
Mon Feb 01, 2016 11:17 am
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 178288

Re: "Questions that don't deserve their own thread" thread

Hello, I wonder how its less performant to use pairs instead of ipairs . For example, for storing a tiled map, I often see something like : local map = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, } for y,row in ipairs(map) do for x,ti...
by aloisdeniel
Sat Jan 30, 2016 11:24 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 178288

Re: "Questions that don't deserve their own thread" thread

You want to print two consecutive texts on screen ?

You can simply concatenate your string :

Code: Select all

love.graphics.printf("Score = " .. joueur.score, 50, 50, 400, "left")
You also have more control with Text object (https://love2d.org/wiki/Text) which have methods for measuring the size of your text.
by aloisdeniel
Sat Jan 30, 2016 9:11 pm
Forum: Libraries and Tools
Topic: [Library] pixelmap & pixelatlas
Replies: 4
Views: 1531

Re: [Library] pixelmap

Ow yes, thanks for pointing me out this great tool ! For more ambitious projets it will be perfect. :) But I kinda like my library, for simplier solutions.
by aloisdeniel
Sat Jan 30, 2016 6:49 pm
Forum: Libraries and Tools
Topic: [Library] pixelmap & pixelatlas
Replies: 4
Views: 1531

[Library] pixelmap & pixelatlas

Hi, I'm new to LÖVE and Lua world, but I made a little library that could help with tilemap loading. For prototyping, I've already been frustrated of editing my map directly from from array of ids or chars : I find it difficult to imagine the final look of the map. https://github.com/aloisdeniel/lov...